Potion of healing
|Base price||100 zm|
|Monster use||May be used defensively by monsters.|
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.As of commit 62fb8759, the potion of healing becomes much more common, and its base price becomes 20, which is unique for potions.
Quaffing the potion will heal you and exercise constitution, with the amount healed dependent on beatitude: a blessed potion of healing will heal you for 8d4 HP, an uncursed one for 6d4, and a cursed one for 4d4. If quaffing a non-cursed potion would restore your HP above maximum, your maximum HP is also increase by 1. Non-cursed potions cure blindness and deafness, and blessed ones also cure sickness.
Monsters can also quaff the potion to heal for the same amount, though it can only additionally cure blindness (if blessed); monsters hit by the potion are fully healed and, if the potion was blessed, are also unblinded. Pestilence is damaged by the potion, but the effects will always be completely resisted unless Pestilence is severely level drained first.
Inhaling vapors from a potion of healing of any beatitude will heal 1 HP, cure blindness and deafness if it was blessed, and exercise constitution; if you are polymorphed, the health of your base form is adjusted as well.
You can use a potion of healing in alchemy by dipping (or dipping into) potions of gain level, gain energy, or speed to get a potion of extra healing. Dipping a poisoned weapon into a potion of healing will remove the poison and use up the potion.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.As of commit 09cf4648, the potion of healing heals more HP on average: 8+6d4 if blessed, 8+4d4 if uncursed, 8+2d4 if cursed.
The potion of healing is a decent resource for starting and early character; spellcasters are typically better off using the healing spell in most situations unless they are aiming to conserve power or reduce the weight of their inventory. Later in the game, when the potion's healing is less effective, you should consider alchemizing them into potions of extra healing, and then to full healing if possible. If saving speed potions for use in the late stages of the game, and/or reserving your other alchemy components for full healing potions, you can instead wield or throw healing potions at your pets, which always restores them to full health (although this is still considered abuse).
The potion of healing first appears in Hack 1.21, a variant of Jay Fenlason's Hack; Hack 1.21 also has the potion of extra hit points, whose functions are effectively folded into the various healing potions in Hack for PDP-11 and PDX. The potion is included in the initial item list for Hack 1.0.
- You feel better.
- You quaffed a potion of healing.
- <Foo> looks better.
- A monster quaffed a potion of healing.
- <Foo> looks sound and hale again.
- A monster was hit with a potion of healing.
Making a potion of healing using a chemistry set takes two charges.
- src/makemon.c in NetHack 3.6.7, line 684
- src/shknam.c in NetHack 3.6.7, line 320
- src/muse.c in NetHack 3.6.7, line 958
- src/potion.c in NetHack 3.6.7, line 1429: Healing potions do potion of sickness effects to Pestilence, subject to Pestilence's 100 monster magic resistance. This means that Pestilence needs to be drained below level 6 for the potions to have a few percent chance of affecting Pestilence.
- src/potion.c in NetHack 3.6.7, line 1667