Potion of speed
|Base price||200 zm|
|Monster use||May be used by monsters as misc items.|
- Blessed: 160–169 turns
- Uncursed: 100–109 turns
- Cursed: 40–49 turns
If you are already very fast you will be told “Your legs get new energy.” and the time for which the character is very fast will be increased. Quaffing many potions of speed in succession can allow the character to be very fast for quite a long time. If the potion is shattered and you are exposed to the vapors, it will give you 1-5 turns of very fast speed and the message “Your knees seem more flexible now.” You can then name the potion. Quaffing this potion also heals wounded legs.
Early in the game, a potion of speed allows you to outrun enemies you aren't ready for, or pummel enemies that have you trapped. For example against Team Ant you get a speed advantage of 20 versus 18. The potion will help you regardless of its BUC status. They become almost obsolete later in the game, so are a good choice to use up first.
If you decide to swap your speed boots for jumping boots on the Astral Plane, a potion of speed will allow you to remain very fast. This is particularly useful if you are also using a wand of teleportation, because it increases your chances of being able to jump through the path you have cleared before monsters can reoccupy it.
Potions of speed are also useful for upgrading potions of healing to potions of extra healing via alchemy. Using a speed potion for this allows you to save your potions of gain level and gain energy for other purposes. You can also upgrade them, by dipping a stack of them in a potion of healing to obtain a stack of potions of extra healing.
Potions of speed can be useful throughout the game, so you should not dilute them.