Magic harp

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( Harp.png
Name magic harp
Appearance harp
Base price 50 zm
Weight 30
Material wood
Monster use Will not be used by monsters.

A magic harp is a type of magical tool that appears in NetHack. It is a tonal musical instrument that is made of wood, and appears as just a harp when unidentified.

Generation

Magic harps are incredibly rare and make up 1500 (0.2%) of all randomly-generated tools. General stores and hardware shops can stock leashes.

Magic harps are always created uncursed and have 1-8 charges.[1]

Description

A hero applying a charged magic harp tames monsters around them and exercises dexterity.[2] Applying a magic harp with no charges left produces the same effects as a normal wooden harp, exercising dexterity and pacifying nearby nymphs with a dexterity-based chance.[3][4] The radius of effect for a charged magic harp depends on the hero's experience level:

.........
...858...
..23032..
.8341438.
.501@105.
.8341438.
..23032..
...858...
.........

Mouse over to see the minimum experience level required for the effect of a magic harp to affect that square. Red corresponds to levels 1-9, blue to XL 10-19, and green to XL 20-29.

A magic harp can be charged an unlimited number of times, gains 1d4 charges from an uncursed scroll of charging and 2d4 from a blessed scroll, and can hold a maximum of 20 charges.[5]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 231bd75, magic harp taming works the same as the read non-cursed scroll of taming and the spell of charm monster, and may increase the tameness of already-tame monsters. Additionally, commit 094da9b9 allows magic harps to properly pacify angry shopkeepers.

Strategy

The magic harp is a valuable tool for taming and pacifying monsters and operates at the same range as a non-cursed scroll of taming at experience level 4; this potentially saves magic marker ink on writing a scroll of taming. It can also be easily distinguished from a wooden harp by playing one or the other, especially near a monster. However, while it can affect monsters at a further range than the scroll of taming, it pales in comparison to reading the non-cursed scroll while confused.

As a tonal instrument, a magic harp can also be used to play the passtune to enter the Castle.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

The magic harp's ability to increase tameness can be used to make inediate pets more viable, as their tameness typically cannot be raised by feeding them.

History

The magic harp first appears in NetHack 3.0.0.

Messages

For messages from playing a magic harp with no charges, see the section in the wooden harp article.
The harp produces very attractive music.
You applied a magic harp with charges and improvised with it.
You extract a strange sound from the magic harp!
As above, but you played a specific melody with the harp.
You feel very soothing vibrations.
You applied a magic harp while deaf.

Variants

In variants that import the advent calendar patch, a magic harp is among the various items that may appear as the Christmas present on day 24.

SLASH'EM

In SLASH'EM, a wooden harp can be upgraded into a magic harp and vice versa.

Dipping a magic harp in a potion of amnesia or a moat on the Castle will turn it into a wooden harp.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, the Troubadour (or BarD) starts with knowledge of the magic harp and all other musical instruments.

The Troubadour quest artifact, The Lyre of Orpheus, is a neutral artifact magic harp that can be used to play any song via the musicalize spell skill—it grants magic resistance when carried, causes all pets on the level to follow the hero between levels, and can be applied or invoked for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.

DynaHack

In DynaHack, applying a magic harp will formally identify it.

NetHack Fourk

In NetHack Fourk, sylph Healers start each game with a magic harp.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, the Bard starts with knowledge of the magic harp and all other musical instruments as in dNetHack, though their quest artifact The Lyre of Orpheus has its base item changed to a wooden harp.

Musicians start each game with a magic harp among their magical instruments. Their quest artifact, The Harp of Harmony, is a lawful artifact magic harp that grants drain resistance, warning, and stealth while carried, and can be applied or invoked for taming. When applied or invoked, the Harp will speak a random rumor based on its beatitude: true if blessed, false if cursed, and either if uncursed.

The Harp of Lightning, the Electric Mage quest artifact, is a neutral artifact magic harp that grants acid resistance, warning and teleport control while carried, and can be invoked to summon a tame air elemental with a 45 chance or a greater air elemental otherwise.

Hack'EM

In Hack'EM, a harp can be upgraded into a magic harp and vice versa as in SLASH'EM.

References