Upgrading objects
- This article is about the upgrading process in SLASH'EM and related variants. For item in dNetHack and its variants, see upgrade kit.
In SLASH'EM, SlashTHEM and Hack'EM, items may be upgraded into other objects.
Description
Upgrading is done by dipping an object into a potion of gain level[1] or using the gnomish tinker technique. If an object has multiple possible upgrades, each one is equally likely unless otherwise noted. Artifacts cannot be upgraded.
Upgrading objects does not break polymorphless conduct, and upgraded objects do not need to be dipped in a potion of restore ability to make the upgrade permanent as with polymorphed objects.
The list of items that can be upgraded depends on the variant - for SLASH'EM, much of the information is taken from (with thanks to) Eva Myers's spoiler.[2]
SLASH'EM and SlashTHEM
Weapons and ammunition
Daggers
Old Object | New Object |
---|---|
Orcish dagger | Dagger |
Dagger | elven dagger, or dark elven dagger |
Great dagger | |
Elven dagger | Great dagger |
Dark elven dagger |
This is a good source of great daggers, since they are never randomly generated - remember that great daggers will not stack normally, and throwing or dropping any great daggers created from an upgraded stack will not merge back.
Short swords
Old Object | New Object |
---|---|
Orcish short sword | Short sword |
Elven short sword | Dwarvish short sword |
Dark elven short sword | |
Short sword | |
Dwarvish short sword | elven short sword, or dark elven short sword |
Bows
Old Object | New Object |
---|---|
Elven bow | Bow |
Dark elven bow | |
Yumi | |
Orcish bow | |
Bow | elven bow, dark elven bow, or yumi |
Arrows
Old Object | New Object |
---|---|
Elven arrow | Arrow |
Dark elven arrow | |
Ya | |
Orcish arrow | |
Arrow | elven arrow, dark elven arrow, or ya |
Other weapons
Old Object | New Object |
---|---|
Knife | Stiletto |
Stiletto | Knife |
Axe | Battle-axe |
Battle-axe | Axe |
Pick-axe | Dwarvish mattock |
Dwarvish mattock | Pick-axe |
Broadsword | Elven broadsword |
Elven broadsword | Broadsword |
Club | Aklys |
Aklys | Club |
War hammer | Heavy hammer |
Heavy hammer | War hammer |
Armor
Cloaks
Old Object | New Object |
---|---|
Cloak of protection | oilskin cloak, or elven cloak |
Cloak of invisibility | |
Cloak of magic resistance | |
Cloak of displacement | |
Dwarvish cloak | |
Orcish cloak | |
Oilskin cloak | cloak of protection, cloak of invisibility, cloak of magic resistance, or cloak of displacement |
Elven cloak |
Helmets
Old Object | New Object |
---|---|
Fedora | Elven leather helm |
Elven leather helm | Fedora |
Dented pot | Orcish helm |
Orcish helm | Dwarvish iron helm |
Helm of brilliance | |
Helm of telepathy | |
Dwarvish iron helm | helm of brilliance, or helm of telepathy |
Cornuthaum | Dunce cap |
Dunce cap | Cornuthaum |
Gloves
Old Object | New Object |
---|---|
Leather gloves | gauntlets of swimming, or gauntlets of dexterity |
Gauntlets of swimming | Leather gloves |
Gauntlets of dexterity |
Shields
Old Object | New Object |
---|---|
Elven shield | Uruk-hai shield, or orcish shield |
Uruk-hai shield | Elven shield |
Orcish shield | |
Dwarvish roundshield | Large shield |
Large shield | Dwarvish roundshield |
Robes
Old Object | New Object |
---|---|
Robe | robe of protection, or robe of power |
Robe of protection | Robe |
Robe of power |
Other armor
Old Object | New Object |
---|---|
Elven mithril-coat | Dark elven mithril-coat |
Dark elven mithril-coat | Elven mithril-coat |
Orcish chain mail | Chain mail |
Chain mail | Orcish chain mail |
Studded leather armor | Leather armor |
Leather jacket | |
Leather armor | Studded leather armor |
Low boots | High boots |
High boots | Low boots |
Tools
Containers
Old Object | New Object |
---|---|
Large box | Chest |
Ice box | |
Chest | Ice box |
Sack | 4⁄5 chance of oilskin sack, 1⁄5 chance of bag of holding |
Oilskin sack | Bag of holding |
Bag of holding | Oilskin sack |
Magical tools
Old Object | New Object |
---|---|
Tin whistle | Magic whistle |
Magic whistle | Tin whistle |
Wooden flute | Magic flute (10-14 charges) |
Magic flute | Wooden flute |
Tooled horn | frost horn, fire horn, or horn of plenty |
Horn of plenty | Tooled horn |
Fire horn | |
Frost horn | |
Wooden harp | Magic harp (10-14 charges) |
Magic harp | Wooden harp |
Crystal ball | Magic marker |
Magic marker | Crystal ball (3-12 charges, unless marker had fewer) |
Mundane tools
Old Object | New Object |
---|---|
Towel | Blindfold |
Blindfold | Towel |
Credit card | Skeleton key |
Lock pick | |
Skeleton key | Lock pick |
Leash | Saddle |
Saddle | Leash |
Tin opener | Tinning kit (70-99 charges) |
Tinning kit | Tin opener |
Tallow candle | Wax candle |
Wax candle | Tallow candle |
Oil lamp | Brass lantern |
Brass lantern | Oil lamp |
Food
Old Object | New Object |
---|---|
K-ration | cram ration, or food ration |
C-ration | |
Lembas wafer | |
Food ration | Lembas wafer |
Cram ration |
Stones
Old Object | New Object |
---|---|
Loadstone | Flint stone |
Flint stone | luckstone, or healthstone |
Hack'EM
Hack'EM incorporates the ability to upgrade items, but modifies the list to accommodate items from other variants, and attempts to fix certain logical and exploitation problems.
A user has suggested improving this page or section as follows:
"Separate by object types when possible."
- "->" Indicates a one-way transformation path
- "<->" indicates the two items upgrade back-and-forth.
Strategy
A user has suggested improving this page or section as follows:
"Account for Hack'EM specific strategies and section article accordingly."
In SLASH'EM, upgrading objects, either by potions of gain level or the tinker techinque, is the "poor hacker's polypiling".[3] It can be used to get some good items without many of the risks of polypiling. Most of the transformations are also reversible, although polypiling in SLASH'EM is by default reversible, since objects revert after some time. Also note that most of the magical items transform into other magical items, and mundane items change into other mundane items. Thus, with a few exceptions, it is not a viable way to make more magical items for polypiling. However, many useful items can be obtained, including helms of brilliance, healthstones, tinning kits, and magic markers.
Cost and safety
One potion is used up per item (or stack of items) transformed, if using a potion of gain level. If using the tinker technique, much more time passes, using up nutrition and spawning enemies. Thus, gnomes can save on potions, but must find a safe place to tinker, so they are neither interrupted or killed. Boulder forts work well, but may be hard to come by early in the game. Shops work very well in the early game, with the door locked. If you lack a way of (un)locking the door, you can also pick up an unpaid item and let the shopkeeper block the door. Be sure not to stand in a straight line from the door, so monsters can't shoot you, and beware tunneling monsters.
Upgrading a container does not destroy its contents as polymorphing does, but upgrading a container to a bag of holding will cause it to explode if it contains an item that would cause an explosion.[4]
Enchanted armor and weapons
One good use of upgrading is to get highly-enchanted armor or weapons. A +5 orcish helm may be upgraded into a +5 helm of brilliance. Also, since many transformations are reversible, the player may change a highly enchanted piece of armor from one type to another. For example, a wizard has less use of a +3 helm of telepathy than a +3 helm of brilliance. Similarly, a player could upgrade a +2 orcish dagger into a +2 great dagger, for two-weaponing with (or skill-training for) Magicbane. Additionally, Elven armor can be enchanted, fairly reliably, to +7 and then upgraded. For example, a +7 elven cloak can become something more useful like a cloak of magic resistance.
Polyfodder
Objects may also be upgraded for use in polypiling. Most magical items transform into other magical items, and most mundane items transform into other mundane items. Thus, upgrading objects for polyfodder will often be a waste of potions or time spent tinkering. The exceptions are mundane items which transform into magical items:
- flint stones
- dwarvish helms
- orcish helms
- dented pots
- dwarvish cloaks
- orcish cloaks
- leather gloves
- robes
- tin whistles
- wooden harps
- wooden flutes
- tooled horns
- sacks