Heavy mace
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Name | heavy mace |
Appearance | heavy mace |
Damage vs. small | 1d10+1 |
Damage vs. large | 1d10 |
To-hit bonus | +0 |
Weapon skill | mace |
Size | one-handed |
Base price | 10 zm (+10/positive enchant) |
Weight | 50 |
Material | iron |
A heavy mace is a type of weapon that appears in EvilHack and Hack'EM. It is a one-handed weapon that uses the mace skill, and has a default object material of iron.
The heavy mace is the base item for the artifact weapons Demonbane and Disrupter.
Generation
In addition to random generation, heavy maces can be sold in general stores and weapon shops.
Aligned clerics that are not drow have a 1⁄2 chance of generating with a heavy mace.
Angelic beings that generate with weapons have a 1⁄2 chance of generating with a heavy mace. For lawful angelic beings, if Demonbane is lawful (i.e. you are not a non-lawful priest), their heavy mace has a chance to be made into Demonbane: this will always happen if the angelic being is a lord to their kind, and otherwise occurs with a 1⁄20 chance. If a monster would receive Demonbane but it already exists, it has a 1⁄10 chance of getting a heavy mace with an object property. In either case, the angelic being's mace will be blessed, erodeproofed and enchanted from +0 to +3.
A heavy mace can be created at a forge by combining two maces.
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