Angelic being

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The angelic being is a monster class that appears in NetHack, and is represented by the uppercase A glyph (A). Angelic beings are designated internally by the macro S_ANGEL.[1]

The monster class contains the following monsters:[2]

Common traits

All angelic beings are lawful with the exception of Angels: though an Angel's default alignment is lawful, Angels that serve as the minion of a god will have the same alignment as that god.

Angelic beings are strong and inediate monsters that are considered nasty, have poison resistance and infravision, can be seen with infravision, and can follow the hero to other levels if they are adjacent. Angelic beings can fly with the exception of the Aleax, and can all see invisible except for the couatl. Angelic beings ignore the effects of Elbereth as well as the effects of an occupied sanctuary.

Generation

Randomly-generated angelic beings are likely to be created peaceful towards lawful heroes that have a good (i.e. not negative) alignment record. Angels are an exception to this rule, with their hostility determined by the same conditions—Angels that either serve the same god as the hero or else are "renegade" servants of other gods will be peaceful towards a hero with a positive alignment record, while Angels that serve different gods from the hero or are "renegade" servants of the hero's god will always be hostile to the hero. Angelic beings will never be generated randomly in Gehennom.

Humanoid angelic beings are normally generated with a weapon and a shield:[3]

  • The weapon is always blessed and erodeproof. 13 of the time, the weapon will be a silver mace with an enchantment between +3 and +6, and it will otherwise be a long sword with an enchantment between +0 and +3 (having an equal probability of each enchantment value in both cases).[4][5]
  • If the angelic being is lawful, then there is an additional 120 chance of the weapon being upgraded into a specific artifact, assuming it has not yet been generated, and this upgrade will always occur if the angelic being is a lord to their kind (i.e., an Archon).[6] A long sword will be upgraded into Sunsword, while a silver mace will be upgraded into Demonbane.[7]
  • The shield will always be uncursed, erodeproofed and given an enchantment of +0.[8][9] It has a 14 chance of being a shield of reflection, which always occurs if the angelic being is a lord to their kind (i.e., an Archon), and will otherwise be a large shield.

Angelic beings do not leave a corpse upon death.

History

Angelic beings are all introduced in NetHack 3.1.0—the ki-rin, u, previously appears in NetHack-- 3.0.10, where it is part of the quadruped monster class, and has its glyph and class changed for its vanilla NetHack debut.

From NetHack 3.1.0 to NetHack 3.6.7, including some variants based on these versions, humanoid angelic beings are always given long swords as weapons:[10] they will always be blessed and erosion-proofed, will have an enchantment ranging from +0 to +3, and will be made into an artifact with a 120 chance unless the angelic being is a lord to their kind, in which case it will always be made into an artifact.[11] The artifact will have a roughly equal chance of being either Demonbane or Sunsword, assuming neither has been generated.[12]

NetHack 5.0.0 also changes Demonbane's base item type, first to a mace via commit b1a5a9c3, then to a silver mace via commit 67d58202—the starting equipment of angelic beings is adjusted to accommodate these changes via commit c4a1f298, commit 1d0b8dfc and commit 2d6f0d74.

Variants

SLASH'EM

SLASH'EM adds some new angelic beings to the monster class:

Angelic beings other than the couatl and Aleax possess death resistance, and all angelic beings need a weapon of a certain enchantment to be hit, while hitting as weapons of that same enchantment. Planetars and Solars are considered lords to their kind.

Tame angelic beings can be gifted as minions to lawful heroes via sacrifice or prayer at certain experience levels, except for Angels and Aleaxes.

UnNetHack

UnNetHack adds some new angelic beings to the monster class:

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, there are three separate monster classes for angels and minions of each alignment. Lawful angels and minions consist of the angelic beings from NetHack alongside several other monsters, and both lawful and neutral angels and minions use different glyphs—chaotic angels and minions retain the A glyph.

The three monster classes that represent the alignments of angelic beings and minions are linked and listed below:

SpliceHack

SpliceHack includes the angelic beings from SLASH'EM and adds several more to the monster class:

EvilHack

EvilHack adds some new angelic beings to the monster class:

SlashTHEM

In addition to the monsters from SLASH'EM, SlashTHEM adds some new angelic beings to the monster class:

Hack'EM

Hack'EM adds several angelic beings to the monster class, including many from SLASH'EM, SpliceHack and EvilHack:

Encyclopedia entry

He answered and said unto them, he that soweth the good seed is the Son of man; the field is the world, and the good seed are the children of the kingdom; but the weeds are the children of the wicked one; the enemy that sowed them is the devil; the harvest is the end of the world; and the reapers are the angels. As therefore the weeds are gathered and burned in the fire; so shall it be in the end of this world. [...] So shall it be at the end of the world; the angels shall come forth, and sever the wicked from among the just, and shall cast them into the furnace of fire; there shall be wailing and gnashing of teeth.

[ The Gospel According to Matthew, 13:37-42, 49-50 ]

References