Forge (dungeon feature)

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A forge is a dungeon feature that appears in EvilHack and Hack'EM, and is represented by an orange left curly bracket, {. It first appears in EvilHack, and is adapted from the furnaces of SpliceHack.[1]

Generation

Forges are randomly generated throughout the dungeon like other features, and some forges can appear in specific areas depending on the variant.

EvilHack

In EvilHack, each room that is generated at level creation has a 140 chance of a forge being placed within it. Pouring a potion of polymorph down a sink has a chance of turning that sink into a forge.

A forge always appears in each variation of the first level of Goblin Town.

Mines' End has a forge that appears in the "Mimic of the Mines", "Wine Cellar" and "Orc Temple" maps for the level.

A forge has a 14 chance of appearing in the northeast corner on the last floor of Vecna's Domain.

On the lowest floor of the Wizard's Tower, a specific square within the soldier-inhabited training areas on each side has a 12 chance of a forge being placed there at level creation.

Two forges are always found on the first floor of Purgatory in the room containing the up stair.

Hack'EM

In Hack'EM, each room that is generated upon level creation at a depth greater than 2 has a 140 chance of a forge being placed within it.

Mines' End has a forge that appears in the "Mimic of the Mines", "Wine Cellar" and "Orc Temple" maps for the level.

A forge is placed in one of eight locations within the village level of the Town branch.

The black market will always contain a forge in the side room north of the shop area.

Description

Forges are volcanic vents filled with lava that can be used in manners similar to fountains, e.g. dipping items into them. The hero can also use forges for functions such as repairing weapon or armor erosion, and can even forge new weapons and equipment.

An earthquake that causes a pit to appear on a forge's square will destroy it.

Dipping

When dipping any item into a forge, any sliming affecting the hero is aborted. Dipped items that are flammable are incinerated and destroyed unless they are fireproof.

If the hero is dipping a worn metallic object and does not have complete fire resistance, they will burn themselves for 1d8 of fire damage, with a 13 chance of a message to remove worn items before dipping them; if they are completely fire resistant, a message is printed about being unable to reforge a worn object. If the object is flammable and not fireproof, the object will be incinerated and the hero takes 2d6 fire damage unless fire resistant.

If the hero dips a heavy iron ball that is chained to them into a forge, there is a 14 chance of a message hinting at using a hammer to break the chain, followed by one of the normal dipping effects listed below. If the hero does this while wielding a hammer of any kind, they will instead attempt to break the ball's chain using that hammer; this has a 18 chance of succeeding, which is raised to 12 if they have Skilled or better skill level in hammers.

The following special effects can occur when dipping any object into a forge:

Probability Message Effect
530 No other message. No other effect.
430
A weird sensation runs up your <arm>.
No other effect.
930
You successfully reforge your <item>, repairing some of the damage. (if repaired and not blind)
Your <item> glows briefly from the heat, but looks reforged and as new as ever. (if not repaired and not blind)
If a metallic item is dipped while your current Luck is not negative, one level of erosion is removed from the object. Otherwise, the item is subjected to damage from the lava or incineration, if applicable.
230
Your <item> glows blue for a moment. (if not blind)
If a metallic item is dipped while your current Luck is 6 or higher, it is blessed. Otherwise, the item is subjected to damage from the lava or incineration, if applicable.
130
You summon a lava demon! (if a monster is summoned)
You feel the temperature rise significantly. (if summoned while blind)
Freed from the depths of Gehennom, <he/she> offers to aid you in your quest! (if the summoned monster is peaceful)
The forge violently spews lava for a moment, then settles. (if nothing)
There is a further 18 chance of a lava demon appearing; (80+DL)/100 chance of being hostile (100% if you have the Amulet of Yendor); if not hostile, the demon will generate tame. Otherwise, a message is printed and nothing happens.
130
The forge rumbles, then explodes! Molten lava splashes everywhere! (if Luck is negative)
Molten lava surges up and splashes all over you! (if Luck is not negative)
If your current Luck is negative, the forge explodes: you take d30 fire damage, and applicable items in your inventory may be burnt or destroyed. Otherwise, you take 3d8 fire damage from a splash of lava.
830
You feel a sudden flare of heat.
A strange feeling occurs with no other effect.

Quaffing

Like fountains, it is possible to quaff from a forge - however, unless the hero is in the form of a monster that likes fire, they will always take an amount of damage equal to your maximum HP and die; if you are polymorphed but their current form does not like fire, they will take the same amount of damage and be returned to normal form unless they have unchanging. If the hero is in the form of a monster that likes fire, they will cure sliming, and some special effects may also occur:

Probability Message Effect
Always happens if you are not a monster that likes fire
Molten lava incinerates its way down your gullet...
You take damage equal to your maximum HP, which instantly kills you; if polymorphed, you return to your normal form unless you have unchanging.
120
You drink some molten lava. Mmmmm mmm!
You gain 50 nutrition.
120
The forge splits in two as molten lava rushes forth!
The forge breaks and is replaced with a lava square; this will also submerge you in the lava unless you are flying, and can potentially destroy flammable items in your inventory.
220
The <lava> moves as though of its own will!
But it settles down. (if a monster is not created)
A fire elemental is generated, unless they are extinct.
1620
You take a sip of molten lava.
You gain 5 nutrition.

Forging

Forging objects can be done by using the appropriate extended command while standing on a forge's square and wielding the appropriate item: the command is #forge in EvilHack, or #craft in Hack'EM; both games also accept the meta shortcut of (shift + m) + (shift + f). There is no specific skill or race required to craft a given item, but the hero must meet typically meet certain other conditions.

In EvilHack, forging requires the hero to wield the blacksmith hammer and have a pair of component objects available in their open inventory; the hero can also apply the blacksmith hammer, which causes them to wield it and prompts for ingredients. The hero must not be stunned or confused, and must have at least 4 strength. In Hack'EM, the hero must wield any weapon that uses the hammer skill to forge items with, and that hammer itself cannot be used as a component.

To forge items, the hero must select two different compatible items or item stacks while standing on the forge (not counting the hammer being used to combine them). Only specific combinations of items can be employed to create new items—attempting to forge with a pair of items that cannot be combined for any reason will simply have the attempt fail without either item being lost. Specific artifacts can be combined in this manner to create a wholly unique artifact that cannot be generated by any other means, depending on the specific variant.

List of forging recipes by game

Below is a comprehensive list of forging recipes that are available in each game. For regular recipes, both objects must usually be metallic or gemstone, with the exception of specific items such as rocks and saddles.

Selecting a specific pair of components for a desired object will always produce the same crafted item type, regardless of order—the beatitude, enchantment, material, and quality (if applicable) of the components along with the order they are selected in can influence which of those attributes are taken on by the resulting item:

  • As an example, a mithril scimitar used as a base (i.e. selected first) and combined with a steel spear will produce a steel trident; using the same pair of objects with the steel spear as the base and the mithril scimitar as secondary produces a mithril trident.
  • Combinations that would result in a material that is not possible for the crafted item (e.g., copper for a dwarvish weapon) use the first item's material instead.
  • The crafted item will inherit the second object's beatitude.
  • The crafted item will inherit the higher between the two components' enchantments if they are of the same object class.
  • When forging with at least one item that has an object property, the forged object will inherit that property; if both objects have properties, the combined result will inherit the properties of the secondary object. Additionally, if the hero forges an item using components with object properties, the forge they used has a 16 chance of cooling down and disappearing, leaving a normal floor tile in its place.
  • In EvilHack, the beatitude of the blacksmith hammer also has the following effects.
    • If either component object is inferior, the forged item will also be inferior regardless of the hammer's beatitude.
    • If using a blessed blacksmith hammer, there is a random chance that the forged item it creates will be superior or exceptional.
    • If using a blessed blacksmith hammer and both component objects are of exceptional quality, the forged item will be exceptional.
    • If using a blessed blacksmith hammer and either both component objects are of superior quality or better, or else if one is superior and the other is exceptional, the forged item has a chance of being exceptional and will otherwise be superior.
    • If using a blessed blacksmith hammer with component objects of normal quality or lower, and both components have an enchantment of +3 or more, the forged item will be superior with an enchantment of +0.
    • If using a blessed blacksmith hammer with component objects of normal quality or lower, and both components have an enchantment of +5 or more, the forged item will be exceptional with an enchantment of +0.
    • If using a non-blessed blacksmith hammer with component objects that both have a negative enchantment, the forged item will be inferior.
    • If using a cursed blacksmith hammer, the forged item has a 45 of being inferior.

The Blacksmith's Cookbook

The Blacksmith's Cookbook is the name of a novel that details a list of recipes for crafting various weapons and armor using a forge. The book itself is not necessary for the forging process, and serves as a form of in-game reference. The first chapter is a general overview of how forging works, with subsequent chapters detailing possible combinations of all mundane objects and their end products—the list of recipes below is generally presented in the same order given by the in-game book.

In EvilHack, The Blacksmith's Cookbook is always found in Goblin Town, where it is placed within a chest behind the iron bars of one of the cells—the cell is always the same per map, and the chest will also contain the blacksmith hammer. The book can also generate randomly or appear in bones files, making it possible to obtain multiple copies.

In Hack'EM, the Goblin Town branch is deferred so that the item cannot be accessed normally, and its contents are instead made part of the main data base file.

EvilHack

Below is the list of forging recipes available in EvilHack, sorted by weapons, armor, barding, dark elven items, and artifacts.

Weapons

First item Second item Result
2 darts dagger 3-4 shuriken
2 arrows dagger spear
2 elven arrows elven dagger elven spear
2 orcish arrows orcish dagger orcish spear
2 arrows spear dwarvish spear
2 crossbow bolts spear javelin
scimitar spear trident
2 arrows knife dagger
2 elven arrows knife elven dagger
2 orcish arrows knife orcish dagger
dagger stiletto athame
knife stiletto scalpel
2 arrows 2 darts knife
2 crossbow bolts knife stiletto
dagger spear axe
axe dwarvish short sword dwarvish bearded axe
axe broadsword battle-axe
2 crossbow bolts dagger short sword
2 crossbow bolts elven dagger elven short sword
2 crossbow bolts orcish dagger orcish short sword
short sword dwarvish spear dwarvish short sword
short sword knife scimitar
orcish short sword knife orcish scimitar
scimitar long sword saber
scimitar short sword broadsword
scimitar elven short sword elven broadsword
short sword short sword long sword
elven short sword elven short sword elven long sword
orcish short sword orcish short sword orcish long sword
broadsword long sword two-handed sword
long sword long sword katana
katana two-handed sword tsurugi
broadsword dagger runesword
broadsword spear partisan
stiletto spear ranseur
knife spear spetum
short sword spear glaive
javelin glaive lance
ranseur axe halberd
battle-axe spear bardiche
axe spear voulge
pick-axe dwarvish short sword dwarvish mattock
saber spear fauchard
grappling hook spear guisarme
guisarme spear bill-guisarme
heavy war hammer spear lucern hammer
war hammer spear bec de corbin
club dagger mace
mace mace heavy mace
2 rubies mace rod
mace dagger morning star
mace orcish dagger orcish morning star
mace flail war hammer
war hammer war hammer heavy war hammer
2 arrows 2 crossbow bolts club
flail club aklys
morning star mace flail
3 rocks dart 3-4 sling bullets

Armor

First item Second item Result
Helms
dented pot orcish dagger orcish helm
helmet dwarvish short sword dwarvish helm
war hammer knife dented pot
dented pot dagger helmet
Body Armor
splint mail chain mail plate mail
3 dilithium crystals plate mail crystal plate mail
scale mail chain mail splint mail
plate mail plate mail large splint mail
scale mail ring mail banded mail
ring mail ring mail chain mail
chain mail dwarvish roundshield dwarvish chain mail
chain mail elven shield elven chain mail
ring mail orcish shield orcish chain mail
ring mail helmet scale mail
large shield helmet ring mail
orcish shield orcish helm orcish ring mail
Shields
dagger helmet small shield
elven dagger small shield elven shield
orcish shield orcish shield Uruk-hai shield
orcish helm orcish boots orcish shield
helmet helmet large shield
large shield dwarvish helm dwarvish roundshield
small shield helmet bracers
Gauntlets and boots
mace helmet gauntlets
gauntlets dwarvish short sword dwarvish boots
gauntlets orcish short sword orcish boots
Barding
plate mail saddle barding
barding morning star spiked barding
barding shield of reflection barding of reflection

Dark elven items

Dark elven items require the forge square to be unlit when forging them.

First item Second item Result
2 dark elven arrows dark elven dagger dark elven spear
2 dark elven arrows 2 dark elven crossbow bolts dark elven dagger
2 dark elven crossbow bolts dark elven dagger dark elven short sword
dark elven dagger dark elven short sword dark elven broadsword
dark elven short sword dark elven short sword dark elven long sword
dark elven dagger dark elven dagger dark elven mace
dark elven mace dark elven mace dark elven heavy mace
dark elven heavy mace dark elven bracers dark elven chain mail
dark elven dagger dark elven mace dark elven bracers

Forged artifacts

As of version 0.8.1, there are artifacts that can only be made by forging two other specific artifacts: this is the only way in the game to obtain these artifacts, as they will not generate randomly, cannot be wished for, and will revert to their base item (with its object material) if left in bones. Forged artifacts usually retain most of the intrinsic properties of their component materials.

Creating an artifact at a forge will use up a charge from the blacksmith hammer, and will always cause that forge to cool down and become a floor square afterward.

Below are a list of the artifacts that can be obtained through forging, and the two artifact components that each one requires:

First item Second item Result
Angelslayer The Eye of Vecna or The Hand of Vecna Sword of Annihilation
Orcrist Sting Glamdring
Magicbane Secespita The Staff of the Archmagi
Stormbringer Werebane Shadowblade
Dragonbane Grayswandir Gauntlets of Purity
Trollsbane Ogresmasher Ashmar
Sunsword Demonbane Hammer of the Gods
Cleaver Mjollnir Tempest
Fire Brand Frost Brand Dichotomy
Vorpal Blade Dramborleg Ithilmar
Giantslayer Keolewa Harbinger
Sword of Annihilation Ashmar Armor of Retribution

Hack'EM

Below is the list of forging recipes available in Hack'EM sorted by weapons, armor, barding, and artifacts.

This list is built on the one used in earlier versions of EvilHack and combined with some iterations, changes and additions to account for weapons that are imported from SLASH'EM and SpliceHack. The addition of a revised upgrading system based on the one from SLASH'EM also opens more routes to create specific weapons. Of note is that the iron chain, traditionally considered to be the most useless item in NetHack, has several recipes that utilize it, including several firearms adapated from SLASH'EM and SpliceHack (primarily the latter).

Weapons

First item Second item Result
2 arrows knife dagger
2 elven arrows knife elven dagger
2 orcish arrows knife orcish dagger
dagger stiletto athame
dagger knife parazonium
parazonium knife great dagger
2 arrows
2 elven arrows
2 orcish arrows
2 darts knife
2 crossbow bolts knife stiletto
knife stiletto scalpel
orcish spear
dwarvish spear
elven spear
spear
flail aklys
2 darts dagger 3-4 shuriken
boomerang shuriken chakram
First item Second item Result
2 arrows dagger spear
2 arrows dagger spear
2 elven arrows elven dagger elven spear
2 orcish arrows orcish dagger orcish spear
2 arrows spear dwarvish spear
2 crossbow bolts spear javelin
First item Second item Result
dagger spear axe
dagger axe throwing axe
axe dwarvish short sword dwarvish bearded axe
axe broadsword
axe
battle-axe
pick-axe dwarvish short sword dwarvish mattock
First item Second item Result
2 crossbow bolts dagger short sword
2 crossbow bolts elven dagger elven short sword
2 crossbow bolts orcish dagger orcish short sword
short sword dwarvish spear dwarvish short sword
broadsword short sword gladius
First item Second item Result
knife short sword scimitar
knife orcish short sword orcish scimitar
scimitar long sword saber
scimitar scimitar falchion
spear scimitar trident
First item Second item Result
scimitar short sword broadsword
scimitar elven short sword elven broadsword
broadsword dagger runesword
First item Second item Result
short sword short sword long sword
elven short sword elven short sword elven long sword
orcish short sword orcish short sword orcish long sword
long sword long sword katana
First item Second item Result
broadsword long sword two-handed sword
katana two-handed sword tsurugi
First item Second item Result
war hammer
club
dagger mace
2 arrows 2 crossbow bolts club
mace mace heavy mace
2 rubies mace rod
heavy mace spiked chain executioner's mace
First item Second item Result
mace dagger morning star
mace orcish dagger orcish morning star
mace flail war hammer
war hammer war hammer heavy war hammer
mace morning star flail
iron chain 18 shuriken spiked chain
First item Second item Result
javelin glaive lance
spear broadsword partisan
spear stiletto ranseur
spear knife spetum
spear short sword glaive
axe ranseur halberd
spear battle-axe bardiche
spear axe voulge
spear saber fauchard
spear grappling hook guisarme
spear guisarme bill-guisarme
spear heavy war hammer lucern hammer
spear war hammer bec de corbin
First item Second item Result
3 rocks dart 3-4 sling bullets
2 rocks flint stone
First item Second item Result
Firearms
flintlock iron chain pistol
pistol iron chain submachine gun
submachine gun iron chain heavy machine gun
pistol crossbow rifle
rifle iron chain sniper rifle
pistol broadsword shotgun
shotgun iron chain auto shotgun

Armor

First item Second item Result
Helms
dented pot orcish dagger orcish helm
helmet dwarvish short sword dwarvish helm
war hammer knife dented pot
dented pot dagger helmet
First item Second item Result
Body armor
splint mail chain mail plate mail
3 dilithium crystals plate mail crystal plate mail
scale mail chain mail splint mail
plate mail plate mail large splint mail
First item Second item Result
scale mail ring mail banded mail
ring mail ring mail chain mail
chain mail dwarvish roundshield dwarvish chain mail
chain mail elven shield elven chain mail
ring mail orcish shield orcish chain mail
First item Second item Result
ring mail helmet scale mail
large shield helmet ring mail
orcish shield orcish helm orcish ring mail
First item Second item Result
Shields
dagger helmet small shield
elven dagger small shield elven shield
orcish shield orcish shield Uruk-hai shield
orcish helm orcish boots orcish shield
helmet helmet large shield
large shield small shield tower shield
large shield dwarvish helm dwarvish roundshield
First item Second item Result
Gauntlets and boots
mace helmet gauntlets
gauntlets dwarvish short sword dwarvish boots
gauntlets orcish short sword orcish boots
First item Second item Result
Barding
plate mail saddle barding
barding morning star spiked barding
barding shield of reflection barding of reflection

Other items

As in EvilHack, some artifacts in Hack'EM can only be made by forging two other specific artifacts: this is the only way in the game to obtain these artifacts, as they will not generate randomly, cannot be wished for, and will revert to their base item (with its object material) if left in bones. Forged artifacts usually retain most of the intrinsic properties of their component materials.

Currently, there is only one artifact that can be made this way:

First item Second item Result
The Key of Law The Key of Chaos The Key of Access
The Key of Law The Key of Neutrality
The Key of Chaos The Key of Neutrality

Strategy

Forges provide every role with a means to further tailor their weapons and armor to their liking, provided they have the spare materials available.

A user has suggested improving this page or section as follows:

"Flesh out and detail forging strategy."

Messages

You hear a slow bubbling.
You hear crackling flames.
There is a forge on the current level.
You hear chestnuts roasting on an open fire.
As above, while you are hallucinating.

References