Forge (dungeon feature)
A forge is a dungeon feature that appears in EvilHack and Hack'EM, and is represented by an orange left curly bracket, {. It first appears in EvilHack, and is adapted from the furnaces of SpliceHack.[1]
Generation
Forges are randomly generated throughout the dungeon like other features, and some forges can appear in specific areas depending on the variant.
EvilHack
In EvilHack, each room that is generated at level creation has a 1⁄40 chance of a forge being placed within it. Pouring a potion of polymorph down a sink has a chance of turning that sink into a forge.
A forge always appears in each variation of the first level of Goblin Town.
Mines' End has a forge that appears in the "Mimic of the Mines", "Wine Cellar" and "Orc Temple" maps for the level.
A forge has a 1⁄4 chance of appearing in the northeast corner on the last floor of Vecna's Domain.
On the lowest floor of the Wizard's Tower, a specific square within the soldier-inhabited training areas on each side has a 1⁄2 chance of a forge being placed there at level creation.
Two forges are always found on the first floor of Purgatory in the room containing the up stair.
Hack'EM
In Hack'EM, each room that is generated upon level creation at a depth greater than 2 has a 1⁄40 chance of a forge being placed within it.
Mines' End has a forge that appears in the "Mimic of the Mines", "Wine Cellar" and "Orc Temple" maps for the level.
A forge is placed in one of eight locations within the village level of the Town branch.
The black market will always contain a forge in the side room north of the shop area.
Description
Forges are volcanic vents filled with lava that can be used in manners similar to fountains, e.g. dipping items into them. The hero can also use forges for functions such as repairing weapon or armor erosion, and can even forge new weapons and equipment.
An earthquake that causes a pit to appear on a forge's square will destroy it.
Dipping
When dipping any item into a forge, any sliming affecting the hero is aborted. Dipped items that are flammable are incinerated and destroyed unless they are fireproof.
If the hero is dipping a worn metallic object and does not have complete fire resistance, they will burn themselves for 1d8 of fire damage, with a 1⁄3 chance of a message to remove worn items before dipping them; if they are completely fire resistant, a message is printed about being unable to reforge a worn object. If the object is flammable and not fireproof, the object will be incinerated and the hero takes 2d6 fire damage unless fire resistant.
If the hero dips a heavy iron ball that is chained to them into a forge, there is a 1⁄4 chance of a message hinting at using a hammer to break the chain, followed by one of the normal dipping effects listed below. If the hero does this while wielding a hammer of any kind, they will instead attempt to break the ball's chain using that hammer; this has a 1⁄8 chance of succeeding, which is raised to 1⁄2 if they have Skilled or better skill level in hammers.
The following special effects can occur when dipping any object into a forge:
| Probability | Message | Effect |
|---|---|---|
| 5⁄30 | No other message. | No other effect. |
| 4⁄30 |
|
No other effect. |
| 9⁄30 |
|
If a metallic item is dipped while your current Luck is not negative, one level of erosion is removed from the object. Otherwise, the item is subjected to damage from the lava or incineration, if applicable. |
| 2⁄30 |
|
If a metallic item is dipped while your current Luck is 6 or higher, it is blessed. Otherwise, the item is subjected to damage from the lava or incineration, if applicable. |
| 1⁄30 |
|
There is a further 1⁄8 chance of a lava demon appearing; (80+DL)/100 chance of being hostile (100% if you have the Amulet of Yendor); if not hostile, the demon will generate tame. Otherwise, a message is printed and nothing happens. |
| 1⁄30 |
|
If your current Luck is negative, the forge explodes: you take d30 fire damage, and applicable items in your inventory may be burnt or destroyed. Otherwise, you take 3d8 fire damage from a splash of lava. |
| 8⁄30 |
|
A strange feeling occurs with no other effect. |
Quaffing
Like fountains, it is possible to quaff from a forge - however, unless the hero is in the form of a monster that likes fire, they will always take an amount of damage equal to your maximum HP and die; if you are polymorphed but their current form does not like fire, they will take the same amount of damage and be returned to normal form unless they have unchanging. If the hero is in the form of a monster that likes fire, they will cure sliming, and some special effects may also occur:
| Probability | Message | Effect |
|---|---|---|
| Always happens if you are not a monster that likes fire |
|
You take damage equal to your maximum HP, which instantly kills you; if polymorphed, you return to your normal form unless you have unchanging. |
| 1⁄20 |
|
You gain 50 nutrition. |
| 1⁄20 |
|
The forge breaks and is replaced with a lava square; this will also submerge you in the lava unless you are flying, and can potentially destroy flammable items in your inventory. |
| 2⁄20 |
|
A fire elemental is generated, unless they are extinct. |
| 16⁄20 |
|
You gain 5 nutrition. |
Forging
Forging objects can be done by using the appropriate extended command while standing on a forge's square and wielding the appropriate item: the command is #forge in EvilHack, or #craft in Hack'EM; both games also accept the meta shortcut of (shift + m) + (shift + f). There is no specific skill or race required to craft a given item, but the hero must meet typically meet certain other conditions.
In EvilHack, forging requires the hero to wield the blacksmith hammer and have a pair of component objects available in their open inventory; the hero can also apply the blacksmith hammer, which causes them to wield it and prompts for ingredients. The hero must not be stunned or confused, and must have at least 4 strength. In Hack'EM, the hero must wield any weapon that uses the hammer skill to forge items with, and that hammer itself cannot be used as a component.
To forge items, the hero must select two different compatible items or item stacks while standing on the forge (not counting the hammer being used to combine them). Only specific combinations of items can be employed to create new items—attempting to forge with a pair of items that cannot be combined for any reason will simply have the attempt fail without either item being lost. Specific artifacts can be combined in this manner to create a wholly unique artifact that cannot be generated by any other means, depending on the specific variant.
List of forging recipes by game
Below is a comprehensive list of forging recipes that are available in each game. For regular recipes, both objects must usually be metallic or gemstone, with the exception of specific items such as rocks and saddles.
Selecting a specific pair of components for a desired object will always produce the same crafted item type, regardless of order—the beatitude, enchantment, material, and quality (if applicable) of the components along with the order they are selected in can influence which of those attributes are taken on by the resulting item:
- As an example, a mithril scimitar used as a base (i.e. selected first) and combined with a steel spear will produce a steel trident; using the same pair of objects with the steel spear as the base and the mithril scimitar as secondary produces a mithril trident.
- Combinations that would result in a material that is not possible for the crafted item (e.g., copper for a dwarvish weapon) use the first item's material instead.
- The crafted item will inherit the second object's beatitude.
- The crafted item will inherit the higher between the two components' enchantments if they are of the same object class.
- When forging with at least one item that has an object property, the forged object will inherit that property; if both objects have properties, the combined result will inherit the properties of the secondary object. Additionally, if the hero forges an item using components with object properties, the forge they used has a 1⁄6 chance of cooling down and disappearing, leaving a normal floor tile in its place.
- In EvilHack, the beatitude of the blacksmith hammer also has the following effects.
- If either component object is inferior, the forged item will also be inferior regardless of the hammer's beatitude.
- If using a blessed blacksmith hammer, there is a random chance that the forged item it creates will be superior or exceptional.
- If using a blessed blacksmith hammer and both component objects are of exceptional quality, the forged item will be exceptional.
- If using a blessed blacksmith hammer and either both component objects are of superior quality or better, or else if one is superior and the other is exceptional, the forged item has a chance of being exceptional and will otherwise be superior.
- If using a blessed blacksmith hammer with component objects of normal quality or lower, and both components have an enchantment of +3 or more, the forged item will be superior with an enchantment of +0.
- If using a blessed blacksmith hammer with component objects of normal quality or lower, and both components have an enchantment of +5 or more, the forged item will be exceptional with an enchantment of +0.
- If using a non-blessed blacksmith hammer with component objects that both have a negative enchantment, the forged item will be inferior.
- If using a cursed blacksmith hammer, the forged item has a 4⁄5 of being inferior.
The Blacksmith's Cookbook
The Blacksmith's Cookbook is the name of a novel that details a list of recipes for crafting various weapons and armor using a forge. The book itself is not necessary for the forging process, and serves as a form of in-game reference. The first chapter is a general overview of how forging works, with subsequent chapters detailing possible combinations of all mundane objects and their end products—the list of recipes below is generally presented in the same order given by the in-game book.
In EvilHack, The Blacksmith's Cookbook is always found in Goblin Town, where it is placed within a chest behind the iron bars of one of the cells—the cell is always the same per map, and the chest will also contain the blacksmith hammer. The book can also generate randomly or appear in bones files, making it possible to obtain multiple copies.
In Hack'EM, the Goblin Town branch is deferred so that the item cannot be accessed normally, and its contents are instead made part of the main data base file.
EvilHack
Below is the list of forging recipes available in EvilHack, sorted by weapons, armor, barding, dark elven items, and artifacts.
Weapons
| First item | Second item | Result |
|---|---|---|
| 2 darts | dagger | 3-4 shuriken |
| 2 arrows | dagger | spear |
| 2 elven arrows | elven dagger | elven spear |
| 2 orcish arrows | orcish dagger | orcish spear |
| 2 arrows | spear | dwarvish spear |
| 2 crossbow bolts | spear | javelin |
| scimitar | spear | trident |
| 2 arrows | knife | dagger |
| 2 elven arrows | knife | elven dagger |
| 2 orcish arrows | knife | orcish dagger |
| dagger | stiletto | athame |
| knife | stiletto | scalpel |
| 2 arrows | 2 darts | knife |
| 2 crossbow bolts | knife | stiletto |
| dagger | spear | axe |
| axe | dwarvish short sword | dwarvish bearded axe |
| axe | broadsword | battle-axe |
| 2 crossbow bolts | dagger | short sword |
| 2 crossbow bolts | elven dagger | elven short sword |
| 2 crossbow bolts | orcish dagger | orcish short sword |
| short sword | dwarvish spear | dwarvish short sword |
| short sword | knife | scimitar |
| orcish short sword | knife | orcish scimitar |
| scimitar | long sword | saber |
| scimitar | short sword | broadsword |
| scimitar | elven short sword | elven broadsword |
| short sword | short sword | long sword |
| elven short sword | elven short sword | elven long sword |
| orcish short sword | orcish short sword | orcish long sword |
| broadsword | long sword | two-handed sword |
| long sword | long sword | katana |
| katana | two-handed sword | tsurugi |
| broadsword | dagger | runesword |
| broadsword | spear | partisan |
| stiletto | spear | ranseur |
| knife | spear | spetum |
| short sword | spear | glaive |
| javelin | glaive | lance |
| ranseur | axe | halberd |
| battle-axe | spear | bardiche |
| axe | spear | voulge |
| pick-axe | dwarvish short sword | dwarvish mattock |
| saber | spear | fauchard |
| grappling hook | spear | guisarme |
| guisarme | spear | bill-guisarme |
| heavy war hammer | spear | lucern hammer |
| war hammer | spear | bec de corbin |
| club | dagger | mace |
| mace | mace | heavy mace |
| 2 rubies | mace | rod |
| mace | dagger | morning star |
| mace | orcish dagger | orcish morning star |
| mace | flail | war hammer |
| war hammer | war hammer | heavy war hammer |
| 2 arrows | 2 crossbow bolts | club |
| flail | club | aklys |
| morning star | mace | flail |
| 3 rocks | dart | 3-4 sling bullets |
Armor
| First item | Second item | Result |
|---|---|---|
| Helms | ||
| dented pot | orcish dagger | orcish helm |
| helmet | dwarvish short sword | dwarvish helm |
| war hammer | knife | dented pot |
| dented pot | dagger | helmet |
| Body Armor | ||
| splint mail | chain mail | plate mail |
| 3 dilithium crystals | plate mail | crystal plate mail |
| scale mail | chain mail | splint mail |
| plate mail | plate mail | large splint mail |
| scale mail | ring mail | banded mail |
| ring mail | ring mail | chain mail |
| chain mail | dwarvish roundshield | dwarvish chain mail |
| chain mail | elven shield | elven chain mail |
| ring mail | orcish shield | orcish chain mail |
| ring mail | helmet | scale mail |
| large shield | helmet | ring mail |
| orcish shield | orcish helm | orcish ring mail |
| Shields | ||
| dagger | helmet | small shield |
| elven dagger | small shield | elven shield |
| orcish shield | orcish shield | Uruk-hai shield |
| orcish helm | orcish boots | orcish shield |
| helmet | helmet | large shield |
| large shield | dwarvish helm | dwarvish roundshield |
| small shield | helmet | bracers |
| Gauntlets and boots | ||
| mace | helmet | gauntlets |
| gauntlets | dwarvish short sword | dwarvish boots |
| gauntlets | orcish short sword | orcish boots |
| Barding | ||
| plate mail | saddle | barding |
| barding | morning star | spiked barding |
| barding | shield of reflection | barding of reflection |
Dark elven items
Dark elven items require the forge square to be unlit when forging them.
| First item | Second item | Result |
|---|---|---|
| 2 dark elven arrows | dark elven dagger | dark elven spear |
| 2 dark elven arrows | 2 dark elven crossbow bolts | dark elven dagger |
| 2 dark elven crossbow bolts | dark elven dagger | dark elven short sword |
| dark elven dagger | dark elven short sword | dark elven broadsword |
| dark elven short sword | dark elven short sword | dark elven long sword |
| dark elven dagger | dark elven dagger | dark elven mace |
| dark elven mace | dark elven mace | dark elven heavy mace |
| dark elven heavy mace | dark elven bracers | dark elven chain mail |
| dark elven dagger | dark elven mace | dark elven bracers |
Forged artifacts
As of version 0.8.1, there are artifacts that can only be made by forging two other specific artifacts: this is the only way in the game to obtain these artifacts, as they will not generate randomly, cannot be wished for, and will revert to their base item (with its object material) if left in bones. Forged artifacts usually retain most of the intrinsic properties of their component materials.
Creating an artifact at a forge will use up a charge from the blacksmith hammer, and will always cause that forge to cool down and become a floor square afterward.
Below are a list of the artifacts that can be obtained through forging, and the two artifact components that each one requires:
Hack'EM
Below is the list of forging recipes available in Hack'EM sorted by weapons, armor, barding, and artifacts.
This list is built on the one used in earlier versions of EvilHack and combined with some iterations, changes and additions to account for weapons that are imported from SLASH'EM and SpliceHack. The addition of a revised upgrading system based on the one from SLASH'EM also opens more routes to create specific weapons. Of note is that the iron chain, traditionally considered to be the most useless item in NetHack, has several recipes that utilize it, including several firearms adapated from SLASH'EM and SpliceHack (primarily the latter).
Weapons
| First item | Second item | Result |
|---|---|---|
| 2 arrows | knife | dagger |
| 2 elven arrows | knife | elven dagger |
| 2 orcish arrows | knife | orcish dagger |
| dagger | stiletto | athame |
| dagger | knife | parazonium |
| parazonium | knife | great dagger |
| 2 arrows 2 elven arrows 2 orcish arrows |
2 darts | knife |
| 2 crossbow bolts | knife | stiletto |
| knife | stiletto | scalpel |
| orcish spear dwarvish spear elven spear spear |
flail | aklys |
| 2 darts | dagger | 3-4 shuriken |
| boomerang | shuriken | chakram |
| First item | Second item | Result |
|---|---|---|
| 2 arrows | dagger | spear |
| 2 arrows | dagger | spear |
| 2 elven arrows | elven dagger | elven spear |
| 2 orcish arrows | orcish dagger | orcish spear |
| 2 arrows | spear | dwarvish spear |
| 2 crossbow bolts | spear | javelin |
| First item | Second item | Result |
|---|---|---|
| dagger | spear | axe |
| dagger | axe | throwing axe |
| axe | dwarvish short sword | dwarvish bearded axe |
| axe | broadsword axe |
battle-axe |
| pick-axe | dwarvish short sword | dwarvish mattock |
| First item | Second item | Result |
|---|---|---|
| 2 crossbow bolts | dagger | short sword |
| 2 crossbow bolts | elven dagger | elven short sword |
| 2 crossbow bolts | orcish dagger | orcish short sword |
| short sword | dwarvish spear | dwarvish short sword |
| broadsword | short sword | gladius |
| First item | Second item | Result |
|---|---|---|
| knife | short sword | scimitar |
| knife | orcish short sword | orcish scimitar |
| scimitar | long sword | saber |
| scimitar | scimitar | falchion |
| spear | scimitar | trident |
| First item | Second item | Result |
|---|---|---|
| scimitar | short sword | broadsword |
| scimitar | elven short sword | elven broadsword |
| broadsword | dagger | runesword |
| First item | Second item | Result |
|---|---|---|
| short sword | short sword | long sword |
| elven short sword | elven short sword | elven long sword |
| orcish short sword | orcish short sword | orcish long sword |
| long sword | long sword | katana |
| First item | Second item | Result |
|---|---|---|
| broadsword | long sword | two-handed sword |
| katana | two-handed sword | tsurugi |
| First item | Second item | Result |
|---|---|---|
| war hammer club |
dagger | mace |
| 2 arrows | 2 crossbow bolts | club |
| mace | mace | heavy mace |
| 2 rubies | mace | rod |
| heavy mace | spiked chain | executioner's mace |
| First item | Second item | Result |
|---|---|---|
| mace | dagger | morning star |
| mace | orcish dagger | orcish morning star |
| mace | flail | war hammer |
| war hammer | war hammer | heavy war hammer |
| mace | morning star | flail |
| iron chain | 18 shuriken | spiked chain |
| First item | Second item | Result |
|---|---|---|
| javelin | glaive | lance |
| spear | broadsword | partisan |
| spear | stiletto | ranseur |
| spear | knife | spetum |
| spear | short sword | glaive |
| axe | ranseur | halberd |
| spear | battle-axe | bardiche |
| spear | axe | voulge |
| spear | saber | fauchard |
| spear | grappling hook | guisarme |
| spear | guisarme | bill-guisarme |
| spear | heavy war hammer | lucern hammer |
| spear | war hammer | bec de corbin |
| First item | Second item | Result |
|---|---|---|
| 3 rocks | dart | 3-4 sling bullets |
| 2 rocks | flint stone |
| First item | Second item | Result |
|---|---|---|
| Firearms | ||
| flintlock | iron chain | pistol |
| pistol | iron chain | submachine gun |
| submachine gun | iron chain | heavy machine gun |
| pistol | crossbow | rifle |
| rifle | iron chain | sniper rifle |
| pistol | broadsword | shotgun |
| shotgun | iron chain | auto shotgun |
Armor
| First item | Second item | Result |
|---|---|---|
| Helms | ||
| dented pot | orcish dagger | orcish helm |
| helmet | dwarvish short sword | dwarvish helm |
| war hammer | knife | dented pot |
| dented pot | dagger | helmet |
| First item | Second item | Result |
|---|---|---|
| Body armor | ||
| splint mail | chain mail | plate mail |
| 3 dilithium crystals | plate mail | crystal plate mail |
| scale mail | chain mail | splint mail |
| plate mail | plate mail | large splint mail |
| First item | Second item | Result |
|---|---|---|
| scale mail | ring mail | banded mail |
| ring mail | ring mail | chain mail |
| chain mail | dwarvish roundshield | dwarvish chain mail |
| chain mail | elven shield | elven chain mail |
| ring mail | orcish shield | orcish chain mail |
| First item | Second item | Result |
|---|---|---|
| ring mail | helmet | scale mail |
| large shield | helmet | ring mail |
| orcish shield | orcish helm | orcish ring mail |
| First item | Second item | Result |
|---|---|---|
| Shields | ||
| dagger | helmet | small shield |
| elven dagger | small shield | elven shield |
| orcish shield | orcish shield | Uruk-hai shield |
| orcish helm | orcish boots | orcish shield |
| helmet | helmet | large shield |
| large shield | small shield | tower shield |
| large shield | dwarvish helm | dwarvish roundshield |
| First item | Second item | Result |
|---|---|---|
| Gauntlets and boots | ||
| mace | helmet | gauntlets |
| gauntlets | dwarvish short sword | dwarvish boots |
| gauntlets | orcish short sword | orcish boots |
| First item | Second item | Result |
|---|---|---|
| Barding | ||
| plate mail | saddle | barding |
| barding | morning star | spiked barding |
| barding | shield of reflection | barding of reflection |
Other items
As in EvilHack, some artifacts in Hack'EM can only be made by forging two other specific artifacts: this is the only way in the game to obtain these artifacts, as they will not generate randomly, cannot be wished for, and will revert to their base item (with its object material) if left in bones. Forged artifacts usually retain most of the intrinsic properties of their component materials.
Currently, there is only one artifact that can be made this way:
| First item | Second item | Result |
|---|---|---|
| The Key of Law | The Key of Chaos | The Key of Access |
| The Key of Law | The Key of Neutrality | |
| The Key of Chaos | The Key of Neutrality |
Strategy
Forges provide every role with a means to further tailor their weapons and armor to their liking, provided they have the spare materials available.
A user has suggested improving this page or section as follows:
"Flesh out and detail forging strategy."
Messages
- You hear a slow bubbling.
- You hear crackling flames.
- There is a forge on the current level.
- You hear chestnuts roasting on an open fire.
- As above, while you are hallucinating.