Athame
) | |
---|---|
Name | athame |
Appearance | athame |
Damage vs. small | 1d4 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | dagger |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 10 |
Material | iron |
An athame is a type of weapon that appears in NetHack. It is a one-handed, non-stackable weapon that uses the dagger skill, and is made of iron.
The athame is the base item for the artifact Magicbane.
Contents
Generation
Athames are not randomly generated.
A master lich has an effective 6⁄91 chance of being generated with an athame.[1] An arch-lich has an effective 2⁄9 chance of being generated with an athame, which has a 1⁄4 chance of being erosion-proofed and will have its enchantment raised by 1-3 points if it is below +2[2] - there is a 1⁄13 chance of calling the function for making the weapon into an artifact if possible, meaning an arch-lich has a 1⁄1170 chance (less than ~0.086%) of generating with Magicbane, the only artifact that can be generated in this manner.[3]
Player monster wizards, including Newt from the Wizard quest and those on the Astral Plane, have a 3⁄8 chance of forcing an athame as their initial weapon.[4][5]
Description
Engraving with a non-cursed athame will not dull the weapon - an athame can engrave up to 19 letters per turn, with up to 9 letters possible in one action. As with other weapons, an athame cannot engrave if its enchantment is -3 or lower.
Strategy
Athames are fairly weak as weapons despite their +2 to-hit, but are exceptionally suited for engraving Elbereth; Magicbane is considered valuable for this as well as its curse resistance and other valuable effects. The item's rarity typically means that a mass majority of characters, especially non-atheist Wizards, will encounter Magicbane long before they ever see a regular athame - an athame found in a bones file is usually one that would be Magicbane if the character that found it had not already obtained Magicbane themselves; it is also likely to be cursed. Be sure to mind the beatitude of any athame you attempt to engrave with in order to avoid being occupied (and helpless) for more turns than intended.
History
The athame first appears in NetHack 3.0.3. From this version to NetHack 3.2.3, Wizards start each game with a +1 athame.[6] The influential Wizard Patch changes the starting weapon to the stronger-but-less-utilitarian quarterstaff, and may have been done to compensate for the Wizard's increased power from the redesigned spellcasting system, which allowed virtually unlimited casting of spells - the patch is merged completely into the mainline in NetHack 3.3.0.[7]
Origin
An athame (or athamé) is a ceremonial blade with a generally-black handle that is the main ritual implement or magical tool among several used in ceremonial magic traditions, including neo-pagan and Satanic traditions as well as modern witchcraft. A black-handled knife called an arthame appears in certain versions of the Key of Solomon, a grimoire dating back to the Renaissance.
The contemporary use of the athame as a ceremonial tool was started by the Hermetic Order of the Golden Dawn in the early 20th century, for the use of banishing rituals, and was later adopted by Wiccans, Thelemites and Satanists. The athame is also mentioned in the writings of Gerald Gardner in the 1950s, who claimed it to be the most important ritual tool of the New Forest Coven - it is speculated that his interest and expertise in antique swords and knives may have contributed to the tool's central importance in modern Wicca. Modern occultism regards the athame as one of the four elemental tools, traditionally standing for fire for witches and air for ceremonial magicians.
Contrary to popular belief, athames are not required to have double-edged blades or specially-coloured handles, though contemporary magical practitioners often choose a double-edged blade for symbolic meaning - the athame is also not used for any form of cutting or weaponry, and in fact may have blunted tips to prevent accidental wounds. Its primary function is to trace pentagrams and circles in preparation for rituals: in NetHack, this translates into a blade suitable for making engravings. For open rituals in public places, a ritual wand or staff is used in place of an athame, since there may be legal complications involved with public use of swords and daggers even when the edges have been dulled.
Variants
Some variants may make the athame more common in some manner, and others introduce items and/or artifacts that are capable of engraving with the same speed and quality as an athame.
SLASH'EM
In SLASH'EM, Firewall and Deep Freeze are artifact athames that act as the first sacrifice gift for the Flame Mage and Ice Mage, respectively.
Gnoll shamans are always generated with athames.[8] Player monster flame mages, ice mages, and necromancers have a 3⁄8 chance of forcing an athame as their initial weapon.[9]
The Guild of Disgruntled Adventurers generates two each of player monster flame mages, ice mages, necromancers, and wizards, making it very likely that a character will find at least one athame there.
dNetHack
In dNetHack, athames deal 1d4 slashing damage to all monsters and can be poisoned.
Wizards start the game with a -1 athame, which is subject to racial substitutions: orcish Wizards will start with an orcish dagger in place of the athame, while elven Wizards start with an elven dagger, vampire Wizards start with a normal dagger, and drow Wizards start with a droven dagger.
Witches have a 1⁄10 chance of generating with an athame.
dNetHack has a few artifact athames:
- Peace Keeper is a lawful silvered athame that grants +1d5 to-hit and +1d10 against monsters that are always hostile - it warns of such monsters while carried and has a 1⁄10 chance to cancel them on hit, subject to monster magic resistance scores. Peace Keeper can be twoweaponed in the offhand.
- The Pen of the Void is an unaligned athame that acts as the first sacrifice gift and quest artifact of the Binder, and has +1d5 to-hit with additional effects if spirits are bound into the weapon itself; it deals double damage after the Quest is completed, and can be twoweaponed in the offhand. As The Pen is intended to be used for the invocation, it is indestructible and resists being placed in containers like other unique items.
- Serpent's Tooth is a lawful intelligent athame that is always generated on Mother Lilith, and is permanently poisoned.
- Fire Brand and Frost Brand can generate in athame form.
Several artifacts can be used to engrave with the quality of an athame:
- The Rod of Lordly Might in rapier form.
- Helping Hand
- The Sceptre of Lolth in droven greatsword form
- The Rod of the Elvish Lords in elven broadsword form
- The Iron Spoon of Liberation
Athames are the most useful weapons for inscribing wards, as well as the seals required to bind spirits of the Void.
TNNT (the game)
One of the achievements, Rare Loot, requires you to pick up an athame that was generated on a master or arch-lich.
EvilHack
In EvilHack, the base item of Magicbane is changed from an athame to a quarterstaff.
Kathryn the Ice Queen always generates with an erosion-proofed athame that has the frost object property.
An athame can be created at a forge by combining a dagger and a stiletto.
Shadowblade is an artifact athame that can only be created by combining Werebane and Stormbringer at a forge.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, Acidfall and Debugger are artifact athames that act as first gifts for the Acid Mage and Electric Mage, respectively.
Sharpened pencils are weapons that can be used to engrave without dulling them, similar to an athame.
Encyclopedia entry
The consecrated ritual knife of a Wiccan initiate (one of
four basic tools, together with the wand, chalice and
pentacle). Traditionally, the athame is a double-edged,
black-handled, cross-hilted dagger of between six and
eighteen inches length.
A belt made from a twisted braid of silken threads of gold wound
around her waist, and a dark-handled knife rested on a slant at
her hip through a loop in the belt.
[...]
She arched her brows. "You should know better, dear godchild.
You know I cannot speak what is untrue. During our last
encounter I returned to Faerie with great power and upset vital
balances. Those balances had to be redressed, and your debt was
the mechanism that the Queen chose to employ."
I frowned at her for a minute. "Returned with great power." My
eyes fell to the knife at her waist. "That thing the vampires
gave you?"
She rested her fingers lightly on the knife's hilt. "Don't
cheapen it. This athame was no creation of theirs. And it was
less a gift than a trade."
"Amoracchius and that thing are in the same league?" Gulp. My
faerie godmother was dangerous enough without a big-time
artifact of magic.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 728
- ↑ src/makemon.c in NetHack 3.6.7, line 730
- ↑ src/makemon.c in NetHack 3.6.7, line 732
- ↑ src/mplayer.c in NetHack 3.6.7, line 188
- ↑ src/mplayer.c in NetHack 3.6.7, line 245
- ↑ u_init.c in NetHack 3.2.0, line 156: no source for 3.2.3 on the wiki
- ↑ u_init.c in NetHack 3.3.0, line 161
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 726
- ↑ mplayer.c in SLASH'EM 0.0.7E7F2, line 220