Quest artifact

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The quest artifact is a special artifact that you retrieve from your role's quest nemesis along with the Bell of Opening, and is considered one of the prizes for completing the quest. While your quest artifact is not strictly necessary to ascend, it is worth picking up anyway since it is at least of some use to your character, often providing valuable extrinsic qualities.

Like normal artifacts, quest artifacts provide various special effects in addition to any abilities intrinsic to their base item; see the entry for a particular artifact to find out all of its effects. All quest artifacts are intelligent artifacts, and each has a default alignment; your own quest artifact will always be adjusted to your alignment. You can only safely pick up a quest artifact that you share a role and/or alignment with; other quest artifacts will blast you, and cross-aligned quest artifacts will evade your grasp. You cannot wish for your own quest artifact, and it will be reverted to its base item if it would be found in a bones level.

List of quest artifacts

Role Name Base object type Alignment Effects
When carried When applied When invoked When wielded or worn
Archeologist The Orb of Detection crystal ball Lawful magic resistance, telepathy, half spell damage crystal ball selective object detection toggles invisibility
Barbarian The Heart of Ahriman luckstone Neutral stealth, luckstone toggles levitation double damage and +d5 to-hit when slung
Caveman The Sceptre of Might mace Lawful toggles conflict magic resistance, double damage to cross-aligned, +d5 to-hit
Healer The Staff of Aesculapius quarterstaff Neutral heal half HP damage, cures sickness; blindness; sliming double damage to non drain resistant, +d8 damage to non non drain resistant, level drain attack, hungerless regeneration, drain resistance
Knight The Magic Mirror of Merlin mirror Lawful magic resistance, telepathy, Knights do double damage with certain wands and spells. gives random rumor, reflect gaze attacks, other mirror effects
Monk The Eyes of the Overworld pair of lenses Neutral enlightenment magic resistance; astral vision; protects against the stunning and blinding effects of the Archon's gaze attack; overrides all blindness; prevents blindness from ravens, black naga, and cobras (like normal lenses.)
Priest The Mitre of Holiness helm of brilliance Lawful fire resistance restores approximately half your lost power, up to a maximum of 120[1] protection, half damage from undead and demons (only for priests), helm of brilliance intelligence and wisdom boost
Ranger The Longbow of Diana bow Chaotic telepathy creates a small amount of arrows reflection, +d5 to-hit
Rogue The Master Key of Thievery skeleton key Chaotic warning, teleport control, half physical damage gives random rumor, lock and unlock objects untrap doors and containers without fail
Samurai The Tsurugi of Muramasa tsurugi Lawful luckstone protection, bisection, +d8 damage, +2 to-hit
Tourist The Platinum Yendorian Express Card credit card Neutral magic resistance, telepathy, half spell damage unlock objects charges an item
Valkyrie The Orb of Fate crystal ball Neutral warning, half spell damage, half physical damage, luckstone crystal ball selective object detection levelport
Wizard The Eye of the Aethiopica amulet of ESP Neutral faster energy regeneration, half spell damage branchport magic resistance, telepathy

Variants

SLASH'EM

Role Name Base object type Alignment Effect when invoked
Flame Mage The Candle of Eternal Flame magic candle Neutral summon a fire elemental
Ice Mage The Storm Whistle magic whistle Lawful summon a water elemental
Necromancer The Great Dagger of Glaurgnaa great dagger Chaotic energy boost
Undead Slayer The Stake of Van Helsing wooden stake Lawful
Yeoman The Crown of Saint Edward helm of telepathy Lawful

UnNetHack

Role Name Base object type Alignment Effect when invoked
Convict The Iron Ball of Liberation heavy iron ball Neutral Temporary phasing; chains self to player

References


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