The Platinum Yendorian Express Card
|( The Platinum Yendorian Express Card|
|Base item||credit card|
|Base price||7000 zm|
When carried, the Card confers magic resistance, telepathy and half spell damage. Invoking the Card charges objects just like the scroll of charging, including having different effects based on its beatitude, with an important exception: for any non-Tourist, the blessed Card only acts like an uncursed scroll.
This artifact is a reference to the Commodore 64 version of the game Wizardry, whose manual states that players start with limited gold because "few adventurers have a Platinum Yendorian Express Card."
The PYEC is the only vanilla quest artifact whose name is not of the form “The X of [the] Y.”
Although the number of turns you must wait to invoke the card again for charging is random, every 200 turns or so is usually a safe but suboptimal number. The penalty for trying to invoke again too soon (You feel the Platinum Yendorian Express Card is ignoring you) is only a delay of 3d10 turns. See Invoke#Optimum_invocation_schedule for the optimum strategy; for most purposes, it's enough to invoke it every 80 turns.
Since the Tourist is the only class that can use the card for blessed charging, non-Tourist PYEC charging is a bad idea for a wand of wishing (or a Magic marker with more than 20 charges, or one that you want to try to boost to 75 charges) - for either of those, use a blessed Scroll of charging. It can still be extremely helpful for charging things a player might otherwise normally not waste a scroll of charging on: throwaway wands, magical tools, and certain stat-boosting rings.
This gets its name from the American Express suite of cards. The classic card is not a credit card but a charge card, thus the ability when invoked.
Note that, ironically, the in-game icon of the card is not an American Express, but a Mastercard (which is a credit card, not a charge card).
This is an ancient artifact made of an unknown material. It
is rectangular in shape, very thin, and inscribed with
unreadable ancient runes. When carried, it grants the one
who carries it ESP, and reduces all spell induced damage done to
the carrier by half. It also protects from magic missile
attacks. Finally, its power is such that when invoked, it
can charge other objects.