Twoflower
| @ Twoflower | |
|---|---|
| Difficulty | 22 |
| Attacks | |
| Base level | 20 |
| Base experience | 581 |
| Speed | 15 |
| Base AC | 10 |
| Base MR | 90 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | Unique |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
Twoflower:
| |
| Reference | NetHack 5.0.0 - include/monsters.h, line 3584 |
Twoflower, @, is the Tourist quest leader. He is a strong, omnivorous human that can be seen via infravision.
Twoflower has a single strong weapon attack.
Generation
Twoflower is always generated as peaceful, and is not a valid polymorph form or genocide target.
Twoflower resides within the walls of Ankh-Morpork, the Tourist quest home level, and is placed on the throne in the northeastern-most room (which is the only room lacking a secret door) during level creation.[1]
Twoflower is always generated with a +3 pair of low boots and a +3 Hawaiian shirt.[2]
Strategy
Tourists seeking to kill Twoflower for access to their quest should not underestimate him based on his lack of initial weaponry or his much less impressive AC compared to other quest leaders: despite being the only quest leader with a default human AC of 10, his sole weapon attack can still inflict significant damage, and attacking him will turn the guides in the area hostile as well.
History
| @ Twoflower | |
|---|---|
| Difficulty | 22 |
| Attacks | |
| Base level | 20 |
| Base experience | 581 |
| Speed | 12 |
| Base AC | 10 |
| Base MR | 20 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | Unique |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
Twoflower:
| |
| Reference | NetHack 3.6.7 - src/monst.c, line 2942 |
Twoflower is introduced with most other quest leaders in NetHack 3.1.0. From this version to NetHack 3.6.7, including some variants based on those versions, Twoflower lacks a starting inventory and has much lower stats: 12 speed, an MR score of 20, and two 1d6 weapon attacks. Angering or killing the quest leader also causes the game to become unwinnable in these versions, since the hero will either lose access to the magic portal that leads into their quest branch or else lose access to the lower floors of the quest.
NetHack 5.0.0 makes a major change to Quest mechanics via commit 20cbadcf: angering and/or killing quest leaders no longer makes the game unwinnable, and Twoflower and other quest leaders are given increased stats and additional equipment to compensate, with Twoflower's less robust equipment somewhat reflecting that of a starting Tourist.
Origin
Twoflower is a recurring major character in the Discworld series of books by Sir Terry Pratchett. He is a native of the Agatean Empire on the Counterweight Continent. Twoflower's name is most likely the result of a mistranslation by Rincewind: his real name is Billy, which was possibly rendered as Bi-Lily ("two flower"). Twoflower becomes the first tourist ever on the Discworld when he visits the city of Ankh-Morpork in The Colour of Magic, where he meets the inept wizard Rincewind and hires him as a guide.
Optimistic but naive, Twoflower often runs into danger, certain that nothing bad will happen to him since he is not directly involved. He also believes in the fundamental goodness of human nature and their ability to resolve all problems with good will and cooperation (which Rincewind believes to be a sign of idiocy). Due to not understanding the Agatean/Ankh-Morpork exchange rate, Twoflower often overpays for small items and minor services with enough wealth to buy a sizable fraction of the city: in one instance, he introduces the concept of insurance to Ankh-Morpork, which the landlord of the Broken Drum tavern uses to his advantage when both the tavern and city are both consumed by flame - the insurance policy allows the tavern to be rebuilt as the Mended Drum.
In the first two Discworld novels, Twoflower is followed around by the Luggage, a homicidally vicious travel chest which moves on hundreds of little legs and carries his belongings. Twoflower also has a rich imagination and is able to summon an obedient dragon named "Ninereeds" through his mind, which has saved his and Rincewind's life at least once during the series. The Empire Twoflower comes from traditionally believes (to the point of official decree) that the world outside of the Empire is a hellish wasteland populated by "bloodsucking vampire ghosts": a book relating his journey across the Discworld is considered a revolutionary pamphlet in the Empire, and in Interesting Times he is eventually promoted to the rank of Grand Vizier of the Empire, under Emperor Cohen.
Variants
NetHack variants based on versions prior to NetHack 5.0.0 often make Twoflower and other quest leaders stronger than they are in those versions to accommodate the variant's changes to the Quest and its entry mechanics, and some of these changes are later incorporated into NetHack 5.0.0 itself.
SporkHack
In SporkHack, Twoflower is buffed significantly from NetHack 3.4.3: his speed is increased to 15, his MR score becomes 90, and he has a single 4d10 weapon attack. He also gains flight, sleep resistance, poison resistance, and stoning resistance.
UnNetHack
In UnNetHack, Twoflower retains his statistics from NetHack 3.4.3, and always generates with six random items.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Twoflower retains his statistics from NetHack 3.4.3, and has automatic searching as well as possessing poison resistance if he is at level 20 or higher, similar to other 'tourist' monsters such as guides and Tourist heroes.
Twoflower is always generated with a blessed pair of lenses, a blessed +0 Hawaiian shirt, a blessed +0 pair of Hawaiian shorts, and a blessed +0 pair of low boots.
EvilHack
In EvilHack, Twoflower's stats and resistances are improved from the NetHack 3.6 series, and are identical to those of SporkHack minus the flight.
Twoflower always generates with a Hawaiian shirt and an expensive camera.
If The Platinum Yendorian Express Card is successfully wished for by a non-Tourist, there is a x⁄x+1 chance (where x is the amount of previous artifact wishes) of a hostile Twoflower generating adjacent to the character with the artifact in his possession.
All of the above information also applies to Hack'EM.
Encyclopedia entry
"Rincewind!"
Twoflower sprang off the bed. The wizard jumped back, wrenching his features into a smile.
"My dear chap, right on time! We'll just have lunch, and then I'm sure you've got a wonderful programme lined up for this afternoon!"
"Er --"
"That's great!"
Rincewind took a deep breath. "Look," he said desperately, "let's eat somewhere else. There's been a bit of a fight down below."
"A tavern brawl? Why didn't you wake me up?"
"Well, you see, I - _what_?"
"I thought I made myself clear this morning, Rincewind. I want to see genuine Morporkian life - the slave market, the Whore Pits, the Temple of Small Gods, the Beggar's Guild... and a genuine tavern brawl." A faint note of suspicion entered Twoflower's voice. "You _do_ have them, don't you? You know, people swinging on chandeliers, swordfights over the table, the sort of thing Hrun the Barbarian and the Weasel are always getting involved in. You know -- _excitement_."
