|[ low boots|
|Base price||8 zm|
- Students, attendants, abbots, acolytes, guides, and apprentices have a 2⁄3 chance of generating with low boots.
- Chieftains, pages, roshi, and warriors have a 1⁄2 chance of generating with low boots.
Player monsters on the Astral Plane have a 7⁄8 chance of receiving a random pair of boots, and a further 1⁄10 chance of those boots being low boots - this comes out as a 7⁄80 chance (effectively 8.75%) of receiving them.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.Twoflower is generated with a +3 pair of low boots.
When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found.
Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over footrices corpses while fumbling. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.
Low boots first appear in NetHack 3.0.0.
Upgrading low boots will turn them into high boots, and upgrading high boots will produce low boots.
In Hack'EM, most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their chain mail is replaced with low boots.
- src/zap.c in NetHack 3.6.7, line 1528
- src/makemon.c in NetHack 3.6.7, line 643
- src/makemon.c in NetHack 3.6.7, line 284
- src/makemon.c in NetHack 3.6.7, line 295
- src/mplayer.c in NetHack 3.6.7, line 282:
specialis set to true when generating player monsters on the Astral Plane
- src/mplayer.c in NetHack 3.6.7, line 295
- src/mhitu.c in NetHack 3.6.7, line 1219