Low boots

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[   low boots   Low boots.png
Appearance walking shoes
Slot boots
AC 1
Special (none)
Base price 8 zm
Weight 10
Material leather

Low boots are a pair of boots that appear in NetHack. They are made of leather, and appear as walking shoes when unidentified.


In addition to random generation, low boots are sold in armor shops. Polymorphing a crocodile corpse will turn it into a pair of fireproof +0 low boots.[1]

Various mercenaries can be generated with a pair of low boots.[2] Quest guardians are commonly given low boots as well:

Player monsters on the Astral Plane have a 78 chance of receiving a random pair of boots, and a further 110 chance of those boots being low boots - this comes out as a 780 chance (effectively 8.75%) of receiving them.[5][6]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Twoflower is generated with a +3 pair of low boots.


When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found.

Low boots protect your legs from being wounded by the sting attack of xans 25 of the time.[7]


Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over footrices corpses while fumbling. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.

Generally, low boots are replaced with the first set of high boots or magical boots a player comes across.


Low boots first appear in NetHack 3.0.0.



In SLASH'EM, applying a fishing pole on a moat square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.

Upgrading low boots will turn them into high boots, and upgrading high boots will produce low boots.


In dNetHack, low boots provide 1 base DR and 0 base AC.


In xNetHack, Tourists start with a pair of low boots.


In SpliceHack and SpliceHack-Rewrite, you can combine low boots and a ring of levitation at a furnace to create levitation boots.


In EvilHack, giant Wizards and Infidels are given low boots in place of the role's standard body armor (which they are too big to wear). Cultists have a 23 chance of generating with low boots.

Various lower-level player monsters and other racial monsters that are not centaurs may generate with low boots; drow are given dark elven boots in place of low boots.


In SlashTHEM, in addition to the above details, Ninja, Undead Slayers and Warriors can start with low boots. Player gnomes will have any starting low boots replaced with gnomish boots.


In Hack'EM, most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their chain mail is replaced with low boots.