Warrior

From NetHackWiki
Jump to navigation Jump to search
This article is about the quest guardian. For the accompanying role, whose fifth rank title is "Warrior", see Valkyrie.
For the variant role, see Warrior (role).

A warrior, @, is a Valkyrie quest guardian. The warrior is a strong and omnivorous chaotic human who is always female like the Valkyrie role is can be seen via infravision. Their name is the same as a Valkyrie rank title, making it possible (albeit generally unlikely) to mistake player monster valkyries for them.

Warriors have two weapon attacks unlike most quest guardians, and both attacks are stronger than those of most quest guardians.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 9e59977c, warriors are lawful, though they will be neutral if a player Valkyrie starts out as neutral.

Generation

Warriors are not randomly generated, and are always created peaceful. They are not a valid genocide target, and are not a valid polymorph form except for doppelgangers encountered by roles other than Valkyries.[1][2]

Eight warriors are generated within The Norn's dwelling on the Valkyrie quest home level.

Warriors may be generated with the following:[3] a melee weapon that will either be a long sword (23 chance) or a short sword (13 chance), a suit of armor that will either be chain mail (23 chance) or leather armor (13 chance), a 12 chance of either low boots (12 chance) or high boots (12 chance), a 13 chance of a leather cloak, and a 13 chance of a bow and 3–14 arrows.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 9b74ea0b, warrior corpses may be generated in "massacre" themed rooms.

Strategy

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 20cbadcf, the game is no longer unwinnable if the hero is banished from the quest branch, but killing quest leaders and guardians incur steeper penalties: killing a peaceful quest guardian will cause a -4 luck penalty and anger the hero's god, on top of the standard MAX8 alignment record penalty and murder penalties for a non-chaotic hero.

Per commit ee08c05e, quest guardians will become angry if they see you attack a peaceful monster, but will not turn to flee like other monsters do. Quest leaders will not become angry if they see you attack a peaceful monster other than one of the quest guardians.

Per commit 3d5b7f1f, killing a quest leader will anger the quest guardians.

History

The warrior first appears alongside the Valkyrie's quest branch and its other related monsters in NetHack 3.1.0. This is likely because player Valkyries are chaotic in prior versions, and was overlooked when changing the role's alignment in 3.1.0.

Messages

Variants

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, if a Binder starts the game with any Valkyrie gods in their pantheon, hostile warriors may generate among the quest guardians that make up 72175 of the randomly generated monsters on the Binder quest.

SpliceHack

In SpliceHack, warriors may appear among the adventurers generated within the Bar.

Encyclopedia entry

See the encyclopedia entry for human (monster).

Refrences