Valkyrie (player monster)

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A valkyrie is a player monster corresponding to the valkyrie role. Like other player monsters, valkyries are never randomly generated and are thus rarely seen. No valkyries are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there[1].

Reading a cursed scroll of genocide as a valkyrie while confused will summon a number of valkyrie monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead valkyrie left on a bones level will revive the corpse or statue as a player monster. Valkyrie corpses will also be found in the Valley of the Dead[2], and a statue of a valkyrie may appear on Medusa's Island[3].

Most valkyries encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a valkyrie.

All player monster valkyries are chaotic, unlike player valkyries, which can be lawful or neutral, but not chaotic. (Before NetHack 3.1.0, player valkyries were chaotic).


A valkyrie on the Astral Plane will carry either a war hammer (50%), a long sword (25%) or a randomly chosen melee weapon (25%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.

Like other player monsters on the Astral Plane, valkyries will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items). The ascension kit of a valkyrie only has a 50% chance of containing dragon scale mail, the other 50% of the time, it will contain some other body armor.


  1. create_mplayers in mplayer.c
  2. dat/gehennom.des in NetHack 3.6.0, line 97
  3. src/sp_lev.c in NetHack 3.6.0, line 1896: the code is very cryptic but fortunately has comments
  4. mk_mplayer in mplayer.c
  5. Monsters' Equipment Spoiler by Boudewijn Waijers, Topi Linkala and Philip Potter