Doppelganger
@ doppelganger ![]() | |
---|---|
Difficulty | 11 |
Attacks |
Weapon 1d12 |
Base level | 9 |
Base experience | 191 |
Speed | 12 |
Base AC | 5 |
Base MR | 20 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Human |
Resistances | Sleep |
Resistances conveyed | Causes polymorph |
A doppelganger:
| |
Reference | monst.c#line2173 |
- This article is about the randomly-generated monster. For the player race in SLASH'EM, SlashTHEM and Hack'EM, see Doppelganger (starting race).
A doppelganger, @, is a type of monster that appears in NetHack. The doppelganger is a human shapeshifter that has a 1⁄6 chance of changing form each turn:[1] they have a 4⁄7 chance of becoming a random player monster, a 1⁄7 chance of becoming a monster that can be summoned via the summon nasties monster spell, a 2⁄21 chance of becoming a random quest guardian other than the one corresponding to the hero's current role, and will otherwise become a random monster with selection heavily weighted towards humanoids. A doppelganger cannot be permanently polymorphed or subjected to system shock unless they are locked in their base form by protection from shape changers.[2]
In its base form, a doppleganger has a single weapon attack and possesses sleep resistance.
Eating a doppelganger corpse or tin will cause a hero or monster to polymorph.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 8e43b684 and commit 5daec073, freshly-created doppelgangers have a significant chance of taking on the name and roles of players from the system or server's high score list if the hero can see them.Contents
Generation
Randomly generated doppelgangers are always created hostile. They are not a valid form for normal polymorph.
If the corpse of a unique monster would be left in a bones file, it is replaced with the corpse of a doppleganger, and a statue of a unique monster found in bones will turn into a doppleganger in the guise of that monster if revived via stone to flesh.[3][4] Trying to wish for a statue of a unique monster and reanimating it will also produce a doppelganger disguised as that monster.[5]
Strategy
Doppelgangers are the source of a majority of player monsters that you will encounter in the main dungeon and other branches. Unfortunately, like chameleons they are also responsible for out-of-depth encounters with powerful monsters, such as those that can either cast the summon nasties monster spell or else can be generated by the spell - this makes finding one in the Sokoban zoo a potential unwelcome surprise. Unlike chameleons, dopplegangers are more likely to take the form of such monsters and also cannot be tamed.
Thankfully, a doppelganger will often elect for the form of a player monster - though they can still deal significant damage to you in those forms if they pick up any suitable weapons while seeking you out, or else polymorph into a monk. As with other shapechangers, deal with doppelgangers cautiously and quickly: the ring of protection from shape changers or some form of cancellation will force them into base form, whose sole attack is roughly as damaging as a chameleon on average (and thus much less lethal than most of the nasties it can imitate).
As doppelgangers are human, human characters should be careful not to sacrifice them unless they are chaotic, and should not eat their corpse or tin unless they are a human Caveman that intends to polymorph. Additionally, be wary of leaving their corpses near carnivorous pets, especially rare ones such as purple worms.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Pets will no longer eat corpses that would cause them to polymorph unless they are starving or on the verge of untaming.History
The doppelganger first appears in NetHack Plus, a variant of NetHack 3.1.0, and makes its vanilla debut NetHack 3.3.0.
In NetHack 3.6.0, vampires become shapeshifters, introducing a bug that causes doppelgangers which polymorph into any type of vampire to remain stuck in that form, leaving them unable to cycle between random forms or use the vampire's own shapeshifting. This is fixed in NetHack 3.6.1 via commit 885de116 and commit 45ba0add.
Origin
"Doppelgänger" (sometimes spelled "doppleganger") is a German word that literally means "double-walker", and refers to a biologically unrelated look-alike or double of a living person. The concept of alter egos and double spirits has appeared in the folklore and traditions of many cultures throughout human history: doppelgängers in fiction are often portrayed as ghostly or paranormal phenomena, and are usually seen as harbingers of bad luck; some other traditions and stories equate a doppelgänger with an evil twin. A closely related concept is the changeling, a look-alike fairy that is usually left in place of a human child stolen by other fairies.
The doppelgangers of NetHack originate from Dungeons & Dragons, where they appear as early as the 1st Edition. Doppelgangers are usually solitary and appear as tall, elven and androgynous gray-skinned humanoids in their base forms; they have bulbous heads with formless faces and bulging yellow eyes that lack pupils. Despite this weak appearance, doppelgangers possess exceptional strength and agility — their mutable form can take on the likeness of any humanoid between 4 and 8 feet tall, including their clothing and equipment, though without replicating the abilities of those items. However, doppelgangers can not duplicate the mental traits of the being they replace, such as personality or mannerisms, unless they keep their victim alive and close by.
In combat, doppelgangers prefer the element of surprise to close in on foes and slam them around with their brute strength; a doppelganger most commonly targets humanoids that they plan to kill and replace. They also possess a continuous spell-like ability similar to ESP that lets them detect the thoughts of their foes, and gives them resistance to sleep and charm-based spells—dopplegangers frequently use this ability to learn everything they can about their chosen target after replacing them.
Variants
SLASH'EM
In SLASH'EM, doppelgangers are a playable race, adapted from the former role in older versions—the Doppelganger quest and other related data is still present in the game, as well as within some variants based on SLASH'EM.
The Guild of Disgruntled Adventurers generates two hostile doppelgangers in the main room at level creation.
Polymorphed monsters in SLASH'EM will return to their base form upon death much like the hero: this makes doppelgangers far more dangerous, especially due to the amount of new monsters they can take the form of, since a polymorphed doppelganger that is killed can quickly shapeshift again after resuming their normal form.
NetHack brass
In NetHack brass, doppelgangers always imitate the hero, copying their inventory and attributes; the items a doppelganger duplicates usually disappears upon their death as soon as they hit the ground. Items stolen from a doppelganger (e.g. via #bereave) will remain in the hero's inventory, disappearing should they leave the inventory in any way - this technically makes it possible for "duplicate" artifacts to exist, though they will revert to their base item if stolen from the doppelganger.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, doppelgangers are classified as fey monsters.
Dopplegangers may appear among the court of an Elvenking or Elvenqueen-ruled throne room.
Dopplegangers are one of the many quest monsters for the Anachrononaut, making up 1⁄35 of randomly generated monsters on the Anachrononaut quest.
EvilHack
In EvilHack, doppelgangers and other shapeshifters can revive after being killed similar to SLASH'EM, though a doppelganger "killed" this way is cancelled when they revive and cannot shapeshift again.
Encyclopedia entry
"Then we can only give thanks that this is Antarctica, where there is not one, single, solitary, living thing for it to imitate, except these animals in camp."
"Us," Blair giggled. "It can imitate us. Dogs can't make four hundred miles to the sea; there's no food. There aren't any skua gulls to imitate at this season. There aren't any penguins this far inland. There's nothing that can reach the sea from this point - except us. We've got brains. We can do it. Don't you see - it's got to imitate us - it's got to be one of us - that's the only way it can fly an airplane - fly a plane for two hours, and rule - be - all Earth's inhabitants. A world for the taking - if it imitates us!
Xander: Let go! I have to kill the demon bot!
Xander Double (grabbing the gun): Anya, get out of the way.
Buffy: Xander!
Xander Double: That's all right, Buffy. I have him.
Xander: No, Buffy, I'm me. Help me!
Anya: My gun, he's got my gun.
Riley: You own a gun?
Buffy: Xander, gun holding Xander, give it to me.
Anya: Buffy, which one's real?
Xander: I am.
Xander Double: No, _I_ am.