Quest guardian

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Quest guardians are peaceful humans generated on the Home level of the Quest in NetHack. They possess some distinct characteristics based on the quest they serve as guardian for (e.g. chieftains have poison resistance like barbarians).

Description

The quest guardians are:

Role Guardians
Archeologist @ student
Barbarian @ chieftain
Caveman @ neanderthal
Healer @ attendant
Knight @ page
Monk @ abbot
Priest @ acolyte
Ranger @ hunter
Rogue @ thug
Samurai @ roshi
Tourist @ guide
Valkyrie @ warrior
Wizard @ apprentice

When #chatted to, quest guardians will give various quest-appropriate responses, which are listed on the appropriate role's Quest page. Pets will not attack quest guardians unless confused or under conflict. Killing a quest guardian decreases your current alignment record by MAX8, where MAX is your current maximum possible alignment, in addition to murder penalties.[1]

The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per 20cbadc, killing quest guardians will also now incur a -4 Luck penalty and anger your god.

History

The quest guardians first appear alongside the Quest branch in NetHack 3.1.0.

Messages

That was probably a bad idea...
You killed a quest guardian and incurred a MAX/8 alignment record penalty.
Whoopsie-daisy!
As above, while hallucinating.

Variants

Some variants make it so that quest guardians actively attack any and all hostile monsters that appear within the quest.

SLASH'EM

The quest guardians for the new roles introduced in SLASH'EM are:

Role Guardians
Flame Mage @ igniter
Ice Mage @ froster
Necromancer @ embalmer
Undead Slayer @ exterminator
Yeoman @ Yeoman Warder

References