Student
@ student ![]() | |
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Difficulty | 7 |
Attacks |
Weapon 1d6 physical |
Base level | 5 |
Base experience | 61 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Poison resistance |
Resistances conveyed | None |
A student:
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Reference | monst.c#line3112 |
A student, @, is a Archeologist quest guardian. The student is a strong and omnivorous lawful human that can be seen via infravision, and can tunnel if they somehow come across a digging tool—witnessing this typically requires luring one of them into the main dungeon through the magic portal to the Quest.
Students have a single weapon attack and possess poison resistance, likely due to the abundance of poisonous snakes in the Archeologist quest.
Contents
Generation
Students are not randomly generated, and are always created peaceful. They are not a valid genocide target, and are not a valid polymorph form except for doppelgangers encountered by roles other than Archeologists.[1][2] A student can grow up into a player monster archeologist.[3]
Eight students are generated within Lord Carnarvon's main room in the college of the Archeologist quest home level.
Students may be generated with the following:[4] a 1⁄2 chance of either a dagger (2⁄3 chance) or a knife (1⁄3 chance), a 4⁄5 chance of either a leather jacket (2⁄3 chance) or a leather cloak (1⁄3 chance), a 2⁄3 chance of either low boots (2⁄3 chance) or high boots (1⁄3 chance), and a 2⁄3 chance of a potion of healing.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 9b74ea0b, student corpses may be generated in "massacre" themed rooms.Strategy
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 20cbadcf, the game is no longer unwinnable if the hero is banished from the quest branch, but killing quest leaders and guardians incur steeper penalties: killing a peaceful quest guardian will cause a -4 luck penalty and anger the hero's god, on top of the standard MAX8 alignment record penalty and murder penalties for a non-chaotic hero.
Per commit ee08c05e, quest guardians will become angry if they see you attack a peaceful monster, but will not turn to flee like other monsters do. Quest leaders will not become angry if they see you attack a peaceful monster other than one of the quest guardians.
Per commit 3d5b7f1f, killing a quest leader will anger the quest guardians.History
The student first appears alongside the Archeologist's quest branch and its other related monsters in NetHack 3.1.0.
Messages
Variants
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, if a Binder starts the game with any Archeologist gods in their pantheon, hostile students may generate among the quest guardians that make up 72⁄175 of the randomly generated monsters on the Binder quest.
SpliceHack
In SpliceHack, acolytes may appear among the adventurers generated within the Bar.