Archeologist (player monster)

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An archeologist, @, is a type of monster that appears in NetHack. The archeologist is a lawful player monster corresponding to an Archeologist hero, and will have the role's appropriate rank title for their monster level. Archeologists can tunnel through walls with a pick-axe or dwarvish mattock.

An archeologist has two weapon attacks.

Generation

Archeologists are not generated randomly, and are normally created as peaceful towards lawful heroes before specific adjustments are made. They are only a valid form for doppelgangers to polymorph into, and can only be targeted for genocide if an Archeologist hero reads a scroll of genocide while confused.[1][2]

A student can grow up into an archeologist.[3]

Archeologist corpses can generate in graveyards and within the Valley of the Dead.[4] Archeologist statues can generate in cockatrice nests and on Medusa's Island.[5] An Archeologist hero killed by HP damage from a cockatrice or chickatrice, or else killed by any form of stoning, will leave a named player monster statue behind instead of a named ghost and named corpse if a bones file is created.

Inventory

An archeologist is always generated with 1-3 random offensive items, 1-3 random defensive items, and 1-3 random miscellaneous items, and is eligible for the normal chance of an item of each type.[6][7][8] If generated on the Astral Plane, they are also given a cheap plastic imitation of the Amulet of Yendor, 0-999 gold pieces, 0-9 random items, a 115 chance of a luckstone, a 130 chance of a loadstone if they are not given a luckstone, and some valuable gems.[9][10][11][12][13][14]

Archeologists always generate with a weapon, which can be a bullwhip (12 chance), a long sword (14 chance) or a randomly chosen melee weapon (14 chance):[16][17] the enchantment ranges from a random value between +4 and +8 if the monster is generated on the Astral Plane, and otherwise ranges from a random value between +0 and +3;[18] if generated on the Astral Plane, the weapon has a 12 chance of being made into any applicable artifact;[19] and finally, there is a 13 chance of the weapon(s) being erosion-proofed, and a 12 chance (effectively 13 total) of the weapon(s) being greased if they are not erosion-proofed.[20][21]

Archeologists generated on the Astral Plane will have the following armor:

Strategy

Like other player monsters on the Astral Plane, archeologists have a chance of generating with a long sword that is turned into Vorpal Blade if it has not yet generated, which can result in an unexpected and unceremonious end to your run. Hostile archeologists with bullwhips are also a serious danger to contend with, since they can use it to disarm a melee-fighting hero at a possibly critical moment.

History

The archeologist player monster is introduced in NetHack 3.0.0.

Messages

<The archeologist> describes a recent article in "Spelunker Today" magazine.
You chatted to a peaceful archeologist.

Variants

UnNetHack

In UnNetHack, there is a 110 chance of an archeologist corpse being generated as part of a rolling boulder trap, where it is placed opposite of the boulder along with a fedora and a chance of a bullwhip—this is an homage to the Indiana Jones franchise.

References

  1. Jump up src/zap.c in NetHack 3.6.7, line 251: natural shapechangers aren't affected by system shock unless subject to PFSC
  2. Jump up src/mon.c in NetHack 3.6.7, line 3493: select_newcham_form function governs random polymorph for shapechangers
  3. Jump up src/mondata.c in NetHack 3.6.7, line 1009
  4. Jump up dat/gehennom.des in NetHack 3.6.7, line 75
  5. Jump up src/sp_lev.c in NetHack 3.6.7, line 1985: The code is very cryptic but fortunately has comments
  6. Jump up src/mplayer.c in NetHack 3.6.7, line 309
  7. Jump up src/mplayer.c in NetHack 3.6.7, line 312
  8. Jump up src/mplayer.c in NetHack 3.6.7, line 315
  9. Jump up src/mplayer.c in NetHack 3.6.7, line 149: per a comment above this line: "that's why they are "stuck" in the endgame :-)"
  10. Jump up src/mplayer.c in NetHack 3.6.7, line 282: special boolean is true for Astral Plane generation
  11. Jump up src/mplayer.c in NetHack 3.6.7, line 283
  12. Jump up src/mplayer.c in NetHack 3.6.7, line 299: 13 chance of 0-15 gems or 0-2 gems otherwise
  13. Jump up src/mplayer.c in NetHack 3.6.7, line 304
  14. Jump up src/mplayer.c in NetHack 3.6.7, line 305
  15. Jump up src/objects.c in NetHack 3.6.7, line 138-L292
  16. Jump up src/mplayer.c in NetHack 3.6.7, line 155: Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities[15]
  17. Jump up src/mplayer.c in NetHack 3.6.7, line 165
  18. Jump up src/mplayer.c in NetHack 3.6.7, line 265
  19. Jump up src/mplayer.c in NetHack 3.6.7, line 270
  20. Jump up src/mplayer.c in NetHack 3.6.7, line 266
  21. Jump up src/mplayer.c in NetHack 3.6.7, line 268
  22. Jump up src/objects.c in NetHack 3.6.7, line 378-L389
  23. Jump up src/mplayer.c in NetHack 3.6.7, line 156: DSM is chosen from all available colors with equal probability of each[22]
  24. Jump up src/mplayer.c in NetHack 3.6.7, line 285
  25. Jump up src/objects.c in NetHack 3.6.7, line 454-L474
  26. Jump up src/mplayer.c in NetHack 3.6.7, line 157: chosen from range of oilskin cloak to cloak of displacement, using standard random generation probabilities[25]
  27. Jump up src/mplayer.c in NetHack 3.6.7, line 286
  28. Jump up src/objects.c in NetHack 3.6.7, line 339-L363
  29. Jump up src/mplayer.c in NetHack 3.6.7, line 159: chosen from range of elven leather helm to helm of telepathy, using the standard random generation probabilities[28]
  30. Jump up src/mplayer.c in NetHack 3.6.7, line 287
  31. Jump up src/mplayer.c in NetHack 3.6.7, line 161: chosen from range of elven shield to shield of reflection, using the standard random generation probabilities
  32. Jump up src/mplayer.c in NetHack 3.6.7, line 288
  33. Jump up src/objects.c in NetHack 3.6.7, line 497-L504
  34. Jump up src/mplayer.c in NetHack 3.6.7, line 289: chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities[33]
  35. Jump up src/objects.c in NetHack 3.6.7, line 507-L528
  36. Jump up src/mplayer.c in NetHack 3.6.7, line 294: chosen from range of low boots to levitation boots, using the standard random generation probabilities[35]