Page
@ page ![]() | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 1d6 physical, Weapon 1d6 physical |
Base level | 5 |
Base experience | 66 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A page:
| |
Reference | monst.c#line3150 |
A page, @, is a Knight quest guardian. The page is a strong and omnivorous lawful human that can be seen via infravision.
Pages have two weapon attacks, unlike most quest guardians.
Contents
Generation
Pages are not randomly generated, and are always created peaceful. They are not a valid genocide target, and are not a valid polymorph form except for doppelgangers encountered by roles other than Knights.[1][2] A page can grow up into a player monster knight.[3]
Six pages are generated within King Arthur's main room in the castle of the Knight quest home level.
Pages may be generated with the following:[4] a melee weapon that will either be a long sword (2⁄3 chance) or a short sword (1⁄3 chance), a suit of armor that will either be chain mail (2⁄3 chance) or leather armor (1⁄3 chance), a 1⁄2 chance of either low boots (1⁄2 chance) or high boots (1⁄2 chance), a 1⁄3 chance of a leather cloak, and a 1⁄3 chance of a bow and 3–14 arrows.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 9b74ea0b, page corpses may be generated in "massacre" themed rooms.Strategy
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 20cbadcf, the game is no longer unwinnable if the hero is banished from the quest branch, but killing quest leaders and guardians incur steeper penalties: killing a peaceful quest guardian will cause a -4 luck penalty and anger the hero's god, on top of the standard MAX8 alignment record penalty and murder penalties for a non-chaotic hero.
Per commit ee08c05e, quest guardians will become angry if they see you attack a peaceful monster, but will not turn to flee like other monsters do. Quest leaders will not become angry if they see you attack a peaceful monster other than one of the quest guardians.
Per commit 3d5b7f1f, killing a quest leader will anger the quest guardians.History
The page first appears alongside the Knight's quest branch and its other related monsters in NetHack 3.1.0.
Messages
Variants
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, if a Binder starts the game with any Knight gods in their pantheon, hostile pages may generate among the quest guardians that make up 72⁄175 of the randomly generated monsters on the Binder quest.
SpliceHack
In SpliceHack, pages may appear among the adventurers generated within the Bar.
Encyclopedia entry
A male servant or attendant; specifically, in chivalry, a lad or young man in training for knighthood, or a youth of gentle parentage attending a royal or princely personage.