Knight (player monster)
@ Knight | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 1d6, weapon 1d6 |
Base level | 10 |
Base experience | 221 |
Speed | 12 |
Base AC | 10 |
Base MR | 1 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No (unless player is a Knight) |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A Knight:
| |
Reference | src/monst.c in NetHack 3.6.0, line 2753 |
A Knight is a player monster corresponding to the Knight role. Like player Knights, they are always lawful.
Generation
Like other player monsters, Knights are never randomly generated and are thus rarely seen. A peaceful Knight appears in each corner tower on the home level of the Knight quest,[1] and the quest guardian pages can grow up into Knights. Hostile Knights are found on the Astral Plane, where they may appear among the hostile player monsters generated there.[2] Most Knights encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume their form; in either case, the game refers to them by the rank title appropriate for the monster's level.
Reading a cursed scroll of genocide as a Knight while confused will summon a number of Knight monsters, although they won't have their usual equipment. Using undead turning on the corpse of a dead Knight or using stone to flesh on a Knight statue will revive them as a player monster. In addition to bones levels, Knight corpses can be found in graveyards, including two guaranteed corpses in the Valley of the Dead[3]. A statue of a Knight named Perseus is guaranteed to appear in all versions of Medusa's Island,[4] and the other player monster statues may also be Knights[5].
Equipment
A normally generated (i.e. not revived or reverse-genocided) Knight will carry a long sword with 87.5% probability or a randomly chosen melee weapon with 12.5% probability. The weapon's enchantment will be random between +0 and +3 (or between +4 and +8 if on the Astral Plane), and it will be either erodeproof or greased (but not both) with 33.3% probability each.[6]
Like other player monsters, Knights will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items. Knights on the Astral Plane will also receive a randomly generated ascension kit containing various pieces of armor as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items, and will have a 50% chance of having their weapon made into an artifact of the same type (if possible). Unlike some player monsters on Astral, Knights have only a 50% chance of wearing dragon scale mail instead of non-magical body armor.
References
- ↑ dat/Knight.des in NetHack 3.6.0, line 67
- ↑ create_mplayers in mplayer.c
- ↑ dat/gehennom.des in NetHack 3.6.0, line 87
- ↑ dat/medusa.des in NetHack 3.6.0, line 56, dat/medusa.des in NetHack 3.6.0, line 155, dat/medusa.des in NetHack 3.6.0, line 273, dat/medusa.des in NetHack 3.6.0, line 373
- ↑ src/sp_lev.c in NetHack 3.6.0, line 1896: the code is very cryptic but fortunately has comments
- ↑ mk_mplayer in mplayer.c in NetHack 3.6.1