Thug

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A thug, @, is a Rogue quest guardian. The thug is a strong and omnivorous chaotic human that can be seen via infravision and is a gold lover—witnessing this typically requires luring one of them into the main dungeon through the magic portal to the Quest.

Thugs have two weapon attacks, unlike most quest guardians.

Generation

Thugs are not randomly generated, and are always created peaceful. They are not a valid genocide target, and are not a valid polymorph form except for doppelgangers encountered by roles other than Rogues.[1][2]

Nine thugs are generated within the primary structure where the Master of Thieves resides in the Rogue quest home level, with four, three and two each distributed among the rooms leading to his chamber.

Thugs may be generated with the following:[3] a club, a secondary weapon that will either be a dagger (23 chance) or a knife (13 chance), a 12 chance of leather gloves, and a suit of armor that will either be a leather jacket (12 chance) or leather armor (12 chance).

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 9b74ea0b, thug corpses may be generated in "massacre" themed rooms.

Strategy

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 20cbadcf, the game is no longer unwinnable if the hero is banished from the quest branch, but killing quest leaders and guardians incur steeper penalties: killing a peaceful quest guardian will cause a -4 luck penalty and anger the hero's god, on top of the standard MAX8 alignment record penalty and murder penalties for a non-chaotic hero.

Per commit ee08c05e, quest guardians will become angry if they see you attack a peaceful monster, but will not turn to flee like other monsters do. Quest leaders will not become angry if they see you attack a peaceful monster other than one of the quest guardians.

Per commit 3d5b7f1f, killing a quest leader will anger the quest guardians.

History

The thug first appears alongside the Rogue's quest branch and its other related monsters in NetHack 3.1.0.

Messages

Variants

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, if a Binder starts the game with any Rogue gods in their pantheon, hostile thugs may generate among the quest guardians that make up 72175 of the randomly generated monsters on the Binder quest.

SpliceHack

In SpliceHack, thugs may appear among the adventurers generated within the Bar.

Encyclopedia entry

A worshipper of Kali, who practised _thuggee_, the strangling of human victims in the name of the religion. Robbery of the victim provided the means of livelihood. They were also called _Phansigars_ (Noose operators) from the method employed.
Vigorous suppression was begun by Lord William Bentinck in 1828, but the fraternity did not become completely extinct for another 50 years or so.
In common parlance the word is used for any violent "tough".

[ Brewer's Concise Dictionary of Phrase and Fable ]

Refrences