Monk (player monster)

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A monk, @, is a type of monster that appears in NetHack. The monk is a neutral player monster corresponding to a Monk hero, and will have the role's appropriate rank title for their monster level. Monks are the only player monsters to be herbivores, reflecting the role's vegetarian diet, and are also the only player monsters to be exclusively male (though Monk heroes can be female).

A monk has a 'claw' attack and a kick attack.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Monk player monsters can be of either gender.

Generation

Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for doppelgangers to normally polymorph into, and can only be targeted for genocide if a Monk hero reads a scroll of genocide.[1]

Monk corpses can generate in graveyards, but are excluded from the additional corpses randomly placed in the Valley of the Dead.[2][3][4] Monk statues can generate in cockatrice nests and on Medusa's Island.[2][5][6] A Monk hero killed by HP damage from a cockatrice or chickatrice, or else killed by any form of stoning, will leave a named player monster statue behind instead of a named ghost and named corpse if a bones file is created.

Inventory

A monk is always generated with 1-3 random offensive items, 1-3 random defensive items, and 1-3 random miscellaneous items, and is eligible for the normal chance of an item of each type.[7][8][9] If generated on the Astral Plane, they are also given a cheap plastic imitation of the Amulet of Yendor, 0-999 gold pieces, 0-9 random items, a 115 chance of a luckstone, a 130 chance of a loadstone if they are not given a luckstone, and some valuable gems.[10][11][12][13][14][15]

Monks have a 13 chance of generating with a stack of up to 8 shuriken, and otherwise will have no weapon at all, in order to reflect the role's intended play style.[16] If shuriken are generated, their enchantment ranges from a random value between +4 and +8 if the monk is on the Astral Plane, and otherwise ranges from a random value between +0 and +3;[17] there is a 13 chance of the shuriken being erosion-proofed, and a 12 chance (effectively 13 total) of them being greased if they are not erosion-proofed.[18][19]

Monks generated on the Astral Plane will always have a robe with no suit of body armor, and can also be generated with the following armor:[20]

Armor generated this way has a 13 chance of being erosion-proofed, a separate 13 chance of being blessed, and a separate 13 chance of being cursed.[31] The armor's enchantment has a 35 chance of ranging from +0 to +4, a 310 chance of ranging +4 to +7, and will otherwise range from -1 to -3.[32]

Strategy

The monk is one of the few player monsters on the Astral Plane that cannot be generated with Vorpal Blade, and thus cannot cause YASD from beheading if they attack you in melee.

History

The monk player monster is introduced in NetHack 3.3.0. The generation of shuriken within their inventory is introduced in NetHack 3.6.0.

Messages

Variants

SLASH'EM

In SLASH'EM, The Guild of Disgruntled Adventurers generates two hostile monks in the main room at level creation.

References

  1. src/mon.c in NetHack 3.6.7, line 3493: select_newcham_form function governs random polymorph for shapechangers
  2. 2.0 2.1 src/mkobj.c in NetHack 3.6.7, line 1667: mk_tt_objectfunction
  3. src/mkroom.c in NetHack 3.6.7, line 366
  4. dat/gehennom.des in NetHack 3.6.7, line 75: the comment implies Moloch has a special fate in store for servants of the other gods
  5. src/mkroom.c in NetHack 3.6.7, line 385
  6. src/sp_lev.c in NetHack 3.6.7, line 1985: The code is very cryptic but fortunately has comments
  7. src/mplayer.c in NetHack 3.6.7, line 309
  8. src/mplayer.c in NetHack 3.6.7, line 312
  9. src/mplayer.c in NetHack 3.6.7, line 315
  10. src/mplayer.c in NetHack 3.6.7, line 149: per a comment above this line: "that's why they are "stuck" in the endgame :-)"
  11. src/mplayer.c in NetHack 3.6.7, line 282: special boolean is true for Astral Plane generation
  12. src/mplayer.c in NetHack 3.6.7, line 283
  13. src/mplayer.c in NetHack 3.6.7, line 299: 13 chance of 0-15 gems or 0-2 gems otherwise
  14. src/mplayer.c in NetHack 3.6.7, line 304
  15. src/mplayer.c in NetHack 3.6.7, line 305
  16. 16.0 16.1 src/mplayer.c in NetHack 3.6.7, line 205: role override will always replace whatever weapon is rolled initially and similarly affects weapon-dependent armor generation
  17. src/mplayer.c in NetHack 3.6.7, line 265
  18. src/mplayer.c in NetHack 3.6.7, line 266
  19. src/mplayer.c in NetHack 3.6.7, line 268
  20. src/mplayer.c in NetHack 3.6.7, line 206
  21. src/objects.c in NetHack 3.6.7, line 339-L363
  22. src/mplayer.c in NetHack 3.6.7, line 159: chosen from range of elven leather helm to helm of telepathy, using the standard random generation probabilities[21]
  23. src/mplayer.c in NetHack 3.6.7, line 287
  24. src/mplayer.c in NetHack 3.6.7, line 161: chosen from range of elven shield to shield of reflection, using the standard random generation probabilities
  25. src/mplayer.c in NetHack 3.6.7, line 208
  26. src/mplayer.c in NetHack 3.6.7, line 288
  27. src/objects.c in NetHack 3.6.7, line 497-L504
  28. src/mplayer.c in NetHack 3.6.7, line 289: chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities[27]
  29. src/objects.c in NetHack 3.6.7, line 507-L528
  30. src/mplayer.c in NetHack 3.6.7, line 294: chosen from range of low boots to levitation boots, using the standard random generation probabilities[29]
  31. src/mplayer.c in NetHack 3.6.7, line 105
  32. src/mplayer.c in NetHack 3.6.7, line 115: enchantment is independent of beatitude; as the comment above in the code clarifies, cursed positively enchanted armor can occur from run ins with other monsters