Wand of lightning
|Base price||175 zm|
|Monster use||May be used offensively by monsters.|
Zapping the wand in a given direction that shoots a ray of lightning, dealing 6d6 damage to non-shock resistant targets; it also blinds targets in its line of fire for d50 (more) turns with a cap of 127, and may destroy any rings, wands or amulets in their inventory unless they have reflection. The ray bounces when it hits walls or targets with reflection; being hit by a rebound will blind you for (ulevel/2+1)d50 (more) turns.
In the event you zap yourself with a wand of lightning, you are blinded for 0-99 (more) turns.
Applying a wand of lightning to break it creates an explosion that deals quadruple the normal damage of applying other wands to yourself and all monsters surrounding squares. Your inventory is subject to the same effects as though you were zapped with the wand, i.e. your rings and wands may explode.
Wands of lightning are incredibly powerful as an offensive item due to its ability to blind its victims; however it is especially annoying when a soldier or another monster surprises you with a bolt that destroys your only ring of slow digestion. Reflection is naturally the best defense against monsters with wands of lightning, but it also helps to have a means of curing blindness (e.g. a unicorn horn), as well as a means to safely stash your magical items.
You should avoid breaking these wands as a form of crowd-control unless you have no valuable rings or wands in your open inventory, or are otherwise going to die next turn anyway.
- You are blinded by the flash!
- You were blinded by a bolt of lightning.
- Your arm tingles.
- While blinded, a bolt of lightning was fired at you and missed.