Reflection is a property which causes magical rays, such as cold, fire, sleep, lightning, death and disintegration to bounce back. It also protects you from Medusa's stoning gaze and the floating eye's paralysis attack. It does not, however, protect against beams. Reflection is normally obtained extrinsically through various items, although polymorphing into a silver dragon gives you the property intrinsically.
Reflection can be acquired extrinsically from the following sources:
- Amulet of reflection
- Shield of reflection
- Silver dragon scales or silver dragon scale mail
- Wielding The Longbow of Diana, the Ranger quest artifact
- Wielding Dragonbane (only in vanilla 3.6.1+)
The top level of Sokoban has a 50% chance of containing an uncursed amulet of reflection. In the titan version of Medusa's Island, the statue of Perseus has a 75% chance of containing a cursed +0 shield of reflection. In the other version the chance is 25%.
Not only the player character and monsters can be reflective, but walls also bounce magical rays.
Reflection is a high priority trait. Usually the first time a player may ever get it is by wishing for a silver dragon scale mail when you get a magic lamp from the Gnomish Mines. Silver dragon scale mail is especially good if your character can do two-weapon combat because then you will have both hands for your weapons, compared to wearing a shield of reflection. Some weapons, such as Cleaver, are also used with two hands, preventing the use of a shield at the same time. Also, a shield will increase spell failure rates to the point spellcasting is usually unavailable.
Reflection is especially important because of high-damage wand and breath attacks. A black dragon's disintegration breath can kill you instantly, unless you have reflection or disintegration resistance. It is very hard to gain disintegration resistance without killing a black dragon first, so reflection is the best option.
Staying out of monsters' line of fire is not a viable alternative because monsters can move and zap at the same time. However, in melee range, breath attacks are impossible and wand usage much decreased, so movement tactics and an Elbereth cage can double for reflection in special circumstances.
A user has suggested improving this page or section as follows:
"This doesn't list all reflection messages yet."
- But it reflects from your <foo>!
- A ray hitting you was reflected.
- <Monster>'s gaze is reflected by your <foo>.
- A reflectable gaze attack was reflected.
- But it reflects from <monster>'s <foo>!
- A ray hitting a monster was reflected.
SporkHack introduces a spellbook of reflection.
Nighthorn will grant reflection when wielded.