Wand of death
|Base price||500 zm|
|Spell||finger of death|
|Monster use||May be used offensively by monsters.|
The wand of death is one of the rarest wands, making up only 0.5% of randomly generated wands.
Zapping it in any direction fires a ray of death, similar to the finger of death, that instantly kills almost any monster it hits in its path, including the player character if it rebounds. Death, all major demons, all nonliving monsters, and monsters with magic resistance or reflection are completely unaffected; Death in particular will actually become stronger. As with all ray-type wands, it can rebound, and there is a chance that it will miss.
Breaking the wand results in a standard magical explosion that deals a flat 16 damage for each remaining charge, and the wand is identified. Although the game refers to this explosion as a "death field" if it kills you, magic resistance is not necessary to survive it.
The fabled Gnome With the Wand of Death is one of the major sources of YASD; while an actual GWTWOD is very much an outlier scenario, it represents the much more likely possibility that any intelligent monster may find a wand that could end your game (to speak nothing of a wand of death specifically). It may be ideal to snag whatever wands you see as soon as possible, if only to keep them out of other monsters' hands; if an early wand discovery happens to be a wand of death, it should be saved only for immediate emergencies where the only alternative to not using a precious charge is dying. Be especially careful of rebounds and monsters with reflection if you lack reflection or magic resistance yourself, particularly if you bring one to Sokoban.
Identifying a wand of death is not too difficult: engraving with the wand of death provides the same message as the wand of sleep, but the former is much more common. The wand also has a base cost of 500 zm, only shared with the wand of wishing. Identifying one in the possession of a monster is much more difficult for obvious reasons—if you learn that a monster has a wand of death without having been instantly killed by it, beware of bouncing rays and consider using an escape item unless you have reflection or magic resistance.
Having reflection in particular tends to trivialize some of the wand's danger if the reflected ray kills the user, and you can then pick it up to preserve the remaining charges. Pacifists with magic resistance or reflection may sometimes want to deliberately give a wand of death to a particularly dangerous monster—the purpose is to manipulate them into killing themselves with the rebounded/reflected ray, and is one of the pacifistic strategies for dealing with Medusa (since reflection breaks the conduct).
The wand of death is often employed in the late game to kill the Wizard of Yendor, both during the initial meeting and every reappearance after; this is done to minimize the risk of him stealing quest artifacts, especially ones that provide magic resistance. Make sure that @ isn't a summoned Elvenking before taking your shot!
- The bugs on the floor stop moving!
- You engraved with a wand of sleep or a wand of death.
- You irradiate yourself with pure energy!
- You zapped a wand of death directly at yourself.
- The wand shoots an apparently harmless beam at you.
- As above, but you are polymorphed into a form immune to death rays.
In SporkHack and EvilHack, death rays will still cause damage and reduce your maximum hit points if you have magic resistance or reflection. If you have both, the damage and maximum HP loss are dramatically reduced.