Wand of Orcus (EvilHack)

From NetHackWiki
Jump to navigation Jump to search
)   Wand of Orcus    
Base item rod
Damage vs. small 1d6+1 +1d6
Damage vs. large 1d8 +1d6
To-hit bonus +1d5
Bonus versus
Weapon skill rod
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked
Base price 75000 zm
Weight 40
Material gemstone
For the artifact in dNetHack and notdNetHack, see The Wand of Orcus (dNetHack).

The Wand of Orcus is an artifact weapon that appears in EvilHack. It is chaotic-aligned, and its base item is a rod.

Generation

Orcus is always generated with the cursed identified Wand, which will be enchanted to anywhere between +4 and +7 - the Wand of Orcus cannot be wished for, and will revert to a normal rod if left in bones.

Description

The Wand of Orcus has +1d5 to-hit and deals +1d6 bonus damage against all monsters unless they are nonliving or otherwise resist death magic: living monsters suffer additional HP drain, and have a 320 chance of being killed outright unless they possess magic resistance. The Wand of Orcus will autocurse when dropped or wielded - if wielded and not cursed, the Wand of Orcus has a 1100 chance of cursing itself each turn. Invoking the Wand of Orcus can pacify or tame undead monsters.

The Wand of Orcus can only be wielded safely by Orcus himself or other demon princes: other monsters that wield it will have their natural hit point regeneration suppressed (including any regeneration properties). It also cannot be twoweaponed in the offhand, and cannot be paired with another artifact while twoweaponing.

Origin

The Wand of Orcus is the trademark weapon of Orcus, one of the most well-known and mighty demon princes, in Dungeons & Dragons - it appears as a skull-topped wand with the power to slay any living being.

Encyclopedia entry

Orcus, Prince of the Undead, has a ram's head and a poison
stinger. He is most feared, though, for his powerful magic
abilities. His wand causes death to those he chooses.