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名称 死亡
外观 随机
相对概率 0.5%
基础价 500 zm
重量 7
定向类型 射线
最大充能数 8
对应法术 死亡一指
怪物使用 怪物会将其用作攻击物品

死亡魔杖(wand of death)是NetHack中的一种魔杖

生成

死亡魔杖在随机生成魔杖中占比1200(0.5%)。

巫师在游戏开始时获得的随机魔杖有可能是死亡魔杖[1]

奥迦斯在生成时会携带一支死亡魔杖[2]

难度等级为8或更高的怪物,在生成时有135的概率携带一支用作攻击物品的死亡魔杖[3]

描述

挥动死亡魔杖会向指定方向发射死亡射线,被射线击中的玩家和大多数怪物会被直接杀死

死亡和任何拥有魔法抵抗死亡抵抗特质的目标不会受到死亡射线的影响。反射特质能够反弹死亡射线,因此也可以抵御射线的效果。死亡被死亡射线命中后会回复生命值

若玩家对自身挥动魔杖,其会立即被魔杖杀死,魔法抵抗和反射都不能防止此效果,但变形成前文所述的几类怪物仍然可以抵抗魔杖效果[4]

用死亡魔杖进行刻写会产生一条特殊消息,但不会自动鉴定魔杖[5]

折断死亡魔杖会以玩家为中心,制造3×3范围,被称为“死亡领域”(death field)的爆炸,对范围内所有玩家和怪物造成1~(16×魔杖充能数)伤害,但不会造成即死[6][7]

智能的怪物会用死亡魔杖攻击玩家[8][9]

策略

欲查看与奥迦斯携带的死亡魔杖相关的策略,请参阅奥迦斯#策略

死亡魔杖能够秒杀不具有魔法抵抗反射特质的玩家,因此玩家在前期需要尽快获得两种特质之一。虽然著名的“携带死亡魔杖的侏儒”在游戏里很少见,但在游戏前期持有任何攻击类魔杖的智能怪物都有可能直接结束你的游戏(这并不局限于死亡魔杖)。最好在发现一支魔杖时就立即把它捡起来,不要给怪物染指它的机会。如果你在游戏前期就找到了一支死亡魔杖,最好在突发的危急情况下再使用以节省充能。如果你没有反射或魔法抵抗,使用死亡魔杖时务必小心射线的反弹,特别是在仓库番这种空间狭小的地方。

鉴定死亡魔杖并不难:用死亡魔杖刻写文字会产生和沉睡魔杖相同的消息,而死亡魔杖的基础价是500 zm,比沉睡魔杖高得多,在确保自身安全的前提下也可以直接挥动魔杖来区分两者。要确认怪物携带的魔杖是不是死亡魔杖就比较难了——如果你在确认怪物携带了死亡魔杖时幸运地活了下来,接下来就要小心反弹的光束,若没有魔法抵抗或反射,可以考虑用逃脱物品逃走。反射可以最大程度消除死亡魔杖的威胁。如果反射回去的光束杀死了魔杖的使用者,你就可以捡起魔杖自己利用。

拥有魔法抵抗或反射的和平主义者可以通过将死亡魔杖交给高威胁的怪物,利用光束反弹的机制杀死它,以避免打破行为——这在对付美杜莎时尤其有用,不过要先让她失明或卸下玩家自己的反射装备,否则被反射的石化目光杀死是算作由玩家击杀的。

在游戏后期,死亡魔杖一般用来对付岩德巫师,不论是初次战斗还是后续再战,死亡魔杖都可以方便快捷地解除威胁,极大降低被窃取任务神器等关键道具的风险。不过,在对着@开火时,务必确认它是岩德巫师而不是被召唤出来的精灵王

历史

死亡魔杖最初于Jay Fenlason's Hack的衍生作品Hack 1.21和Hack for PDP-11出现,也是Hack 1.0中最初加入游戏的物品之一。

消息

地板上的臭虫停止了移动!(The bugs on the floor stop moving!)
你用死亡魔杖在地面上刻写。
你以纯粹的能量照射自己!(You irradiate yourself with pure energy!)
你死了。(You die.)
你对自身挥动死亡魔杖[10]
魔杖对你射出显然无害的光束。(The wand shoots an apparently harmless beam at you.)
同上,但你已经变形成了不受死亡魔法影响的怪物。

Variants

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SLASH'EM

In SLASH'EM, a wand of death is always generated in the Spider Caves at level creation.

Various monsters that are not demons or nonliving have death resistance, which is implemented as a resistance attribute using the MR_DEATH flag and prevents them from being killed by death rays.[11][12] This includes a few monsters that would otherwise make enticing targets for a wand of death, such as the minotaur, forcing heroes to dispose of them through an alternate means—the property also offers no defense for a hero polymorphed into a monster that has it.

SporkHack

In SporkHack, death rays from the wand will still cause damage and reduce the hero's maximum hit points even if they have magic resistance or reflection—both damage and maximum HP loss are dramatically reduced if they have both properties.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, metroids that are hit by death rays from the wand will not only be unaffected, but use the energy to divide by budding—a hero that is hit by a death ray while polymorphed into a metroid is instead healed for 3d10 HP.

The Wand of Orcus is an artifact huge-sized wand of death that Orcus himself always generates with. It uses the mace skill when wielded as a melee weapon and has +1d20 to-hit, and on each hit it deals +1d12 damage and drains one level from non-drain resistant targets. The Wand of Orcus is also bloodthirsty, with a base 14 chance of passively attacking adjacent monsters each turn. The Wand of Orcus can be charged indefinitely, cannot be wrested or broken, and invoking the Wand allows it to be zapped as a wand of death without consuming a charge.

SpliceHack

In SpliceHack, the wand of wonder is capable of replicating the effects of a wand of death.

EvilHack

In EvilHack, wands of death function similarly to SporkHack, draining current and maximum HP even if blocked by magic resistance and/or reflection (Which reduces the draining), and they can only be recharged once.

Orcus does not generate with a wand of death, instead using the unique artifact Wand of Orcus (which his guaranteed wand in NetHack represents).

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, a wand of death is always generated in the Gnome King's Apiary variant of Mines' End at level creation—it is placed within a small 2x2 area on the west end of the map that is guarded by four hostile air elementals and is only accessible by phasing.

Hack'EM

In Hack'EM, wands of death function as in EvilHack, and the wand of wonder is capable of replicating the effects of a wand of death as in SpliceHack.

引用及注释