Wand of wonder

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Name wonder
Appearance random
Base price 500 zm
Weight 7
Type non-directional
Maximum charges
Monster use Will not be used by monsters.

The wand of wonder, added in Slash'EM Extended and SLASHTHEM, has a randomized effect when zapped.

Each time you zap a wand of wonder, one of the following events may occur, each with a 1/21 probability:

1 The surrounding area is illuminated, as with a wand of light.
2 Undiscovered secret doors, mimics, and traps in the player's vicinity are revealed, as with a wand of secret door detection.
3 A monster is created, as with a wand of create monster. There is a 1/23 chance of creating 2-8 monsters.
4 6-12 monsters are generated, as with a wand of create horde.
5 "Multicolored sparks fly from the wand." There is a 0.1% chance that this will grant a wish.
6 "You feel self-knowledgeable..." Grants enlightenment, as with a wand of enlightenment. This exercises wisdom.
7 You detect monsters for 11-30 turns and exercise wisdom. If you already had 300+ turns of monster detection, the wand only adds 10 turns.
8 You detect objects on the level. This exercises wisdom.
9 You detect traps on the level. This exercises wisdom.
10 "You feel insightful!" You get to identify 1-5 items. This exercises wisdom.
11 "You feel like someone is helping you!" Each cursed item in your pack has a 20% chance of being uncursed.
12 "You feel someone is punishing you for your misbehavior!" You are punished, as with a wand of punishment.

There is also a 3/7 chance of the wand having no effect. ("Nothing happens.")

Every time a wand of wonder is zapped, there is a 1% chance that it will explode, abusing strength.

Origin

The wand of wonder originally appeared in NetHack: The Next Generation. It was inspired by a similar item in the roguelike Angband, which had a random effect whenever zapped, drawn from the effects of any other wand in that game.

References

  • Slash'EM Extended objects.c 2286
  • Slash'EM Extended zap.c 2960, 3172