Wand of light
|Base price||100 zm|
|Monster use||Will not be used by monsters.|
There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most commonly generated wand.
Like other wands, applying a wand of light will break it, resulting in an explosion dealing 1 to (4n) damage, with the hero being blinded for (n+1)d25 turns, with n being the number of remaining charges. The same area is lit as when the wand is zapped; surrounding monsters may also be blinded, and gremlins take damage.
In the early game, a wand of light may be useful to help mapping unlit floors of the Gnomish Mines. Certain quest levels also have large unlit sections, where it may be useful to mark where the player has been (though there is an option to make this redundant). It can also aid in jumping to get away from dangerous situations if you have no lamp.
Some players use a wand of light to mark the location of the Vibrating square and light paths between staircases in Gehennom; this will be a great help if you happen to get amnesia, but is probably not worth the effort in most cases.
Once you obtain and can reliably cast the light spell, the wand of light becomes practically useless unless you are constantly low on energy, and is superseded by the spell for all of the above usages. The wand is good polyfodder at this point, as it is usually generated with a lot of charges.
In Sporkhack, they blind nearby creatures, even if you're only engraving with it. If you've camped-up in a temple, mind the priest. Grumble grumble grumble...