Spellbook of finger of death
|spellbook of |
+ finger of death
|Base price||700 zm|
|Turns to read||80|
|Ink to write||35–69|
|Power cost||35 Pw|
|Equivalent||wand of death|
The spellbook is most commonly received through wizard crowning, where it is given if the wizard does not already have one and is not wielding Vorpal Blade or Stormbringer; the spellbook received this way is always blessed.
Finger of death is is an exceptionally powerful attack spell, and is the strongest spell in its class. The ray produced by this spell has the same effect as a wand of death: it instantly kills any monster it hits, unless the monster is Death, a major demon, nonliving, or has magic resistance or reflection. Your skill in attack spells has no significant effect on finger of death, other than increasing the spellcasting success rate and chance to hit.
The finger of death is the most difficult and magic-intensive spell in the game, but this is to be expected given its extremely powerful effects. Since the spell is a ray, it can hit multiple enemies and bounce off walls, and can be reflected by reflection. Be extremely careful about casting it without reflection or magic resistance.
It is most useful for being able to instantly kill most of the monsters in the game, if they are not resistant. Unfortunately most of the nastier late-game enemies are: Death resists it, as do all demons and undead. Archons do not technically resist it, but since they are always generated with a shield of reflection, they will never be affected unless their shield is somehow swapped or removed. Minotaurs are a good candidate for this spell, and it is also generally good for crowd control, since it can take out multiple monsters per casting. It can also take out the High priest of Moloch as well as the Wizard of Yendor, assuming they don't steal or otherwise obtain an item that gives them magic resistance.
In other games
The finger of death is also the ultimate spell in the old game Spellcast.