Artifact blast
In NetHack, touching an artifact may cause it to blast you for damage each time - these artifact blasts may pose a threat to unwary players.
Contents
Description
Artifact blasts are triggered each time you attempt to do any of the following actions with an artifact:[1]
- Wish for an artifact
- Pick one up or remove it from a container (tipping one out of a container is safe)
- Wield or wear one
- Apply or invoke one
- Steal one
- Polymorph with the artifact equipped or in main inventory (including when you return to normal form or feel like a "new you").
Artifact blasts are magical in nature, so gloves afford no protection, and magic resistance can reduce their damage. The circumstances you are blasted under and the damage dealt depend on whether the blast originated from an intelligent artifact.
Intelligent artifacts
When performing any of the above actions, intelligent artifacts will always blast you for 4d10 damage (reduced to 2d10 damage if you have magic resistance) and abuse your wisdom if you meet any of the following conditions:
- It is a quest artifact and you are not of the associated role
- You are of a different alignment than the artifact
- You have negative alignment record
- You are in the form of something the artifact specially attacks
Additionally, if you are of the wrong role and fail one of the other conditions, the artifact will refuse to cooperate with you. If you tried to take or wish for the artifact, it will "evade your grasp" and remain in its current location, or fall to the floor if wished for. If it was already in your inventory and you tried to equip or use it, it will be "beyond your control", unequip itself, and resist any attempt to equip, apply, or invoke it. Any effects that the artifact grants simply by being carried will still apply. The primary ramification of this is that you can only use another role's quest artifact if you are the same alignment as that object.
Unintelligent artifacts
Unintelligent artifacts have a 1⁄4 chance of blasting you for 4d4 damage (2d4 if you have magic resistance) and abusing your wisdom any time you perform one of the above actions if:
- You are of a different alignment than the artifact
- You have negative alignment record
- You are in the form of something the artifact specially attacks
Unaligned artifacts don't care about your alignment or record, and will only blast you if they attack your current form. Similarly, Sting and Orcrist, despite being chaotic, only blast orcs.
While unintelligent artifacts never evade you as intelligent ones do, you cannot equip any artifact if it attacks your current form. Independent of any possible blast, attempting to do so deals d10 damage, unaffected by magic resistance, and abuses constitution.
Attacking forms
The following artifacts are considered to attack specific forms:
Artifact | Form |
---|---|
Demonbane | & major demons (but not other &) |
Dragonbane | D dragons |
Giantslayer | giants (but not other H giant humanoids) |
Grimtooth | @ elves |
The Mitre of Holiness | undead (but not major demons) |
Ogresmasher | O ogres |
Orcrist, Sting | o orcs |
Sunsword | undead |
Trollsbane | T trolls |
Werebane | characters with lycanthropy |
Artifacts attack polymorphed players based on their current form, and so do not account for their base race in the case of polyself. Thus, an elven player could temporarily wield Grimtooth, or an orcish player Sting, by polymorphing into a more acceptable form.
Variants
SLASH'EM
In SLASH'EM, the blast damage has been increased, making picking up artifacts even more dangerous. Intelligent artifacts do 8d10 damage (6d10 with magic resistance), and unintelligent artifacts do 8d6 damage (6d6 with magic resistance). This also applies to SlashTHEM.
dNetHack
In dNetHack, certain artifacts such as Nighthorn will always blast their user.
References
- ↑ src/artifact.c in NetHack 3.6.7, line 640: function touch_artifact
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