Giants are a class of monster represented by the overall symbol H. Shared characteristics between the various types of giant include the ability to pick up and throw boulders, collecting of gems, and the strength bonus conveyed by eating their corpses (as well as any other intrinsic the particular species of giant might have). Giant mummies and zombies are not able to walk over boulders. Giants have a 50% chance of being created with a boulder. They are also noteworthy for the fact that they can break down doors.
- Other gigantic humanoids:
- Unique giant monsters:
Eating the corpse of any giant (including Cyclops and Lord Surtur, but not titans, ettins or minotaurs), or a tin of any kind of giant meat has a 50% chance of increasing your strength by the same amount as a (non-cursed) tin of spinach. On the other hand, giant corpses are very nutritious, so you may not actually be able to eat as many as you'd like to before they spoil without the risk of choking. A tinning kit is highly recommended, and will additionally make the corpses of zombie and mummy giants safe as well. Unlike spinach, tins of giant meat will provide a strength increase even if cursed.
In SLASH'EM, there is only a 25% chance that the strength gain will occur when eating giant meat. This is a flat 25% chance and does not impact the chance of gaining any other intrinsics from the corpse.
You can encounter live "plain" giants in SLASH'EM. Not just mummies and zombies.
Giants have always walked the earth, though they are rare in
these times. They range in size from little over nine feet
to a towering twenty feet or more. The larger ones use huge
boulders as weapons, hurling them over large distances. All
types of giants share a love for men - roasted, boiled, or
fried. Their table manners are legendary.