Occupation
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In NetHack, an occupation is an interruptible action that takes multiple turns to finish.
You may resume an occupation after being interrupted.[1]
A user has suggested improving this page or section as follows:
"Precise mechanics of occupation, interruption, and resumption: Whether progress of the occupation after resumption is preserved or discarded depending on other actions. Also, does it take a turn (during which you make no progress) when you start/resume/get interrupted? Also, what events interrupt you? "
List of occupations
- Wiping your face[2]
- Digging[3][4]
- Setting a trap (beartrap or land mine)[5][6]
- Reading a spellbook[7]
- Picking or forcing a lock[8][9][10][11]
- Putting on or taking off armor[12][13]
- Opening a tin[14]
- Eating[15][16]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Engraving is an occupationSee also
- Helpless, for multi-turn conditions that can't be interrupted
References
- ↑ src/cmd.c in NetHack 3.6.6, line 230
- ↑ src/do.c in NetHack 3.6.6, line 1955
- ↑ src/dig.c in NetHack 3.6.6, line 1160
- ↑ src/dig.c in NetHack 3.6.6, line 1202
- ↑ src/apply.c in NetHack 3.6.6, line 2540
- ↑ src/apply.c in NetHack 3.6.6, line 2589
- ↑ src/spell.c in NetHack 3.6.6, line 591
- ↑ src/lock.c in NetHack 3.6.6, line 338
- ↑ src/lock.c in NetHack 3.6.6, line 525
- ↑ src/lock.c in NetHack 3.6.6, line 562
- ↑ src/lock.c in NetHack 3.6.6, line 604
- ↑ src/do_wear.c in NetHack 3.6.6, line 2596
- ↑ src/do_wear.c in NetHack 3.6.6, line 2616
- ↑ src/eat.c in NetHack 3.6.6, line 1528
- ↑ src/eat.c in NetHack 3.6.6, line 1780
- ↑ src/eat.c in NetHack 3.6.6, line 2094
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