Occupation
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In NetHack, an occupation is an interruptible action that takes multiple turns to finish.
You may resume an occupation after being interrupted.[1]
A user has suggested improving this page or section as follows:
"Precise mechanics of occupation, interruption, and resumption: Whether progress of the occupation after resumption is preserved or discarded depending on other actions. Also, does it take a turn (during which you make no progress) when you start/resume/get interrupted? Also, what events interrupt you? "
List of occupations
- Wiping your face[2]
- Digging[3][4]
- Setting a trap (beartrap or land mine)[5][6]
- Reading a spellbook[7]
- Picking or forcing a lock[8][9][10][11]
- Putting on or taking off armor[12][13]
- Opening a tin[14]
- Eating[15][16]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Engraving is an occupationSee also
- Helpless, for multi-turn conditions that can't be interrupted
References
- Jump up ↑ src/cmd.c in NetHack 3.6.6, line 230
- Jump up ↑ src/do.c in NetHack 3.6.6, line 1955
- Jump up ↑ src/dig.c in NetHack 3.6.6, line 1160
- Jump up ↑ src/dig.c in NetHack 3.6.6, line 1202
- Jump up ↑ src/apply.c in NetHack 3.6.6, line 2540
- Jump up ↑ src/apply.c in NetHack 3.6.6, line 2589
- Jump up ↑ src/spell.c in NetHack 3.6.6, line 591
- Jump up ↑ src/lock.c in NetHack 3.6.6, line 338
- Jump up ↑ src/lock.c in NetHack 3.6.6, line 525
- Jump up ↑ src/lock.c in NetHack 3.6.6, line 562
- Jump up ↑ src/lock.c in NetHack 3.6.6, line 604
- Jump up ↑ src/do_wear.c in NetHack 3.6.6, line 2596
- Jump up ↑ src/do_wear.c in NetHack 3.6.6, line 2616
- Jump up ↑ src/eat.c in NetHack 3.6.6, line 1528
- Jump up ↑ src/eat.c in NetHack 3.6.6, line 1780
- Jump up ↑ src/eat.c in NetHack 3.6.6, line 2094
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