Wizard (player monster)

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A wizard is a player monster corresponding to the wizard role.

Generation

Like other player monsters, wizards are never randomly generated and are thus rarely seen. Apprentices can grow up into wizards; unlike apprentices, wizard player monsters are not actually capable of spellcasting.

The hostile player monsters on the Astral Plane may include one or more wizards.[1] Reading a cursed scroll of genocide as a wizard while confused will summon a number of wizard monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead wizard left on a bones level will revive the corpse or statue as a player monster. Wizard corpses will also be found in the Valley of the Dead,[2] and a statue of a wizard may appear on Medusa's Island.[3] A peaceful wizard named Newt also appears on the final level of the wizard quest.[4]

Most wizards encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a wizard.

Equipment

A normally generated (i.e. not revived or reverse-genocided) wizard will carry one of the following weapons:

The weapon's enchantment will be random between +0 and +3 (or between +4 and +8 if on Astral), and it will be either erodeproof or greased (but not both) with 33.3% probability each.

Like other player monsters, wizards will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items.

Wizards on the Astral Plane will also receive a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items), and will have a 50% chance of having their weapon made into an artifact of the same type (if possible). If this results in them receiving Magicbane, its enchantment will be reduced to between +1 and +4 (since Magicbane is supposed to be less effective if overenchanted). Unlike other player monsters on the Astral, wizards will never have a shield, and they have a 50% chance of having either black or silver dragon scale mail with a cloak of magic resistance (instead of random DSM with a random cloak), and a 75% chance of having a helm of brilliance instead of a random helmet.[5]

References

External links

https://web.archive.org/web/20150401145353/http://www.doc.ic.ac.uk/~pgp/nh/moninvent-343.txt Monsters' Equipment by Boudewijn Waijers, Topi Linkala, and Philip Potter

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