|Damage vs. small||1d3|
|Damage vs. large||1d2|
|Base price||2 zm|
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (which are generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck. Like other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, causing you to drop them or throw them in a different direction.
Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game (daggers or an aklys are generally preferable). However, these concerns become negligible with luck and enchantment, and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, can be poisoned and don't require a launcher. Also, depending on role and skill, they can be multishot.
Darts are the only weapons to use dart skill, and there are no artifact darts.