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) Dart.png
Name dart
Appearance dart
Damage vs. small 1d3
Damage vs. large 1d2
To-hit bonus +0
Weapon skill dart
Size one-handed
Base price 2 zm
Weight 1
Material iron

Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (which are generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory.

As with most other projectiles, when used in melee they are ineffective and do not train the dart skill. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck. Like other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, causing you to drop them or throw them in a different direction.

Dipping darts in a potion of sickness will poison them, for an additional d6 damage and 10% chance of instadeath per dart against non-poison resistant foes.


Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game (daggers or an aklys are generally preferable). However, these concerns become negligible with luck and enchantment, and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, require no launcher, and may be poisoned. Depending on role and skill, they may also be multishot.

Dart skill

Max Role

Darts are the only weapons to use dart skill, and there are no artifact darts.

External links

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.