Chakram
| ) | |
|---|---|
| Name | chakram |
| Appearance | circular blade |
| Damage vs. small | 1d9 |
| Damage vs. large | 1d9 |
| Damage type | slashing |
| To-hit bonus | +0 |
| Weapon skill | boomerang |
| Expert traits | focus fire |
| Primary attribute | strength |
| Magical item? | no |
| Properties | (none) |
| Base size | small |
| Base price | 20 zm (+10/positive enchant) |
| Default weight | 5 |
| Base material | silver |
A chakram is a type of ranged weapon that appears in dNetHack, SpliceHack, and Hack'EM. It is a small-sized weapon that is one-handed for a medium-sized wielder, and has a base material of silver. A chakram can be stacked, poisoned, and multishot when thrown or wielded in melee. When unidentified, it appears as a circular blade.
The chakram is the base item for The Annulus, which is the quest artifact for Anachrononauts and Androids.
Generation
dNetHack
In dNetHack and its variants, chakrams make up 3⁄500 of all weapons that are randomly generated on the ground, in general shops or as death drops.
The artifacts Fire Brand and Frost Brand can be generated, wished for or gifted in chakram form, and can be reshaped into chakrams by dipping the chosen artifact into a forge or fountain respectively—this reshaping requires the hero to either have a chakram in their inventory or be at least Skilled in boomerangs.
- Intoners have a 1⁄6 chance of being generated with a huge +4 axiomatic metal chakram
- Chakrams have a base 1⁄33 chance of being generated by the arrow rain monster spell
- Chakrams can be generated in the magic item vaults within the Avatar of Lolth's lair during level creation if the lair appears as the second Abyss level
- Each weapon inside a Jrt Netjer hell vault has a base 1⁄28 chance of being a chakram
Description
Chakrams have the same flight patterns as boomerangs when thrown, and like boomerangs they will not return if their path is blocked by a wall or if they move over a sink.
Monks can use a chakram in conjunction with their mystic moves as a monk weapon and gain a full base attack bonus of +1 to-hit per experience level when hitting with a wielded or thrown chakram. Monks will start the game with knowledge of the chakram's identified appearance.
In terms of monster weapon preference, monsters will favor the chakram over the bill guisarme, and will prefer a dwarvish spear or better to the chakram.
History
The chakram first appears in dNetHack.
Variants
Hack'EM
| Max | Role |
|---|---|
| Basic | Priest, Undead Slayer |
| Expert | Archaeologist, Caveman, Ranger, Tourist |
In Hack'EM, the mechanics of boomerangs have been updated so that they can slice *through* enemies in their path instead of always stopping at the first enemy hit. The higher your skill in boomerang, the more likely your chakram will continue through the enemies.
Chakrams can be sharpened with whetstones.
Although chakram have a base material of iron, they can also appear in other materials: bone, wood, silver, copper, mithril, gold, glass, mineral, and platinum.
In Hack'EM you can #craft new chakrams by forging boomerangs and shuriken together.
dNetHack
| Max | Role |
|---|---|
| Basic | Priest |
| Skilled | Android, Monk |
| Expert | Archaeologist, Anachrononaut, Caveman, Ranger, Tourist |
Encyclopedia entry
The people of the kingdom ... are very good fighting men and good knights, armed with many kinds of weapons; they are great bowmen, and very strong men; they have very good lances, swords, daggers, steel maces, and battle-axes, with which they fight; and they have some steel wheels, which they call chakarani, two fingers broad, sharp outside like knives, and without edge inside; and the surface of these is of the size of a small plate. And they carry seven or eight of these each, put on the left arm; and they take one and put it on the finger of the right hand, and make it spin round many times, and so they hurl it at their enemies, and if they hit anyone on the arm or leg or neck, it cuts through all. And with these they carry on much fighting, and are very dexterous with them.
References