Orcish cloak
| [ orcish cloak | |
|---|---|
| Appearance | coarse mantelet |
| Slot | cloak |
| AC | 0 |
| Special | |
| Base price | 40 zm |
| Weight | 10 |
| Material | cloth |
An orcish cloak is a type of cloak that appears in NetHack. It is made of cloth, and appears as a coarse mantelet when unidentified.
Generation
Orcish heroes that are not paupers start the game with knowledge of the orcish cloak.[1]
Orcish cloaks make up 1⁄125 (0.8%) of all armor that is randomly generated on the ground, in general shops or as death drops. Used armor dealerships and antique weapon outlets can also stock orcish cloaks.
Uruk-hai and any orc-captains that are given Uruk-hai equipment have a 1⁄3 chance of being generated with an orcish cloak, which is effectively a 1⁄6 chance for orc-captains.[2][3]
Description
While worn, an an orcish cloak grants MC1 and no base AC before enchantment.
Strategy
The orcish cloak is generally surpassed in utility by any other cloak, but is sufficient enough to protect worn body armor from erosion by direct attacks such as a brown pudding's decay-inducing bite attack until a more desirable cloak is found—it can also be a quick substitute in a pinch to avoid losing a more desirable cloak as a result of rotting, including from sources such as the destroy armor monster spell. For players that test unknown scrolls by reading them, an orcish cloak can be worn as a throwaway cloak after undressing in order to catch the scroll of destroy armor.
The orcish cloak may very rarely feature as a primary cloak in attempted racial ascensions.
History
The orcish cloak first appears in NetHack 3.0.0. From this version to NetHack 3.4.3, including some variants based on these versions, a worn orcish cloak grants MC2—NetHack 3.6.0 lowers the magic cancellation value of the orcish cloak to its current value via commit 5bd6ba0d, which also heavily reworks the magic cancellation system as a whole.
Variants
NetHack variants based on NetHack 3.4.3 and prior versions may retain the orcish cloak's MC2 that is granted while worn.
Some NetHack variants give orcs (including orcish heroes) an AC bonus for wearing orcish cloaks.
SLASH'EM
In SLASH'EM, the orcish cloak grants MC2 while worn as it does in NetHack 3.4.3 and previous contemporary versions.
Upgrading an orcish cloak successfully will produce either an oilskin cloak or an elven cloak with roughly equal probability.[4]
UnNetHack
In UnNetHack, orcish cloaks grant a 1-point AC bonus to orcish heroes and orcish monsters that wear them.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, an orcish cloak grants 0 base AC, 0 base DR and MC2 when worn. Orcish heroes that are not Madpeople start with knowledge of the orcish cloak's appearance.
The Mantle of Wrath is a chaotic artifact whose base item is an orcish cloak.
Orcish Madpeople that open their quest box will regain their knowledge of the orcish cloak.
Several monsters can be generated with orcish shields:
- Orcs of the ages of stars and Angband orcs are always generated with orcish cloaks.
- Mordor marshals, orc-captains and Mordor orc elites that are generated within the Mordor Ruins quest have a roughly 1⁄2 chance of being given an orcish cloak.
- Uruk-hai have a 1⁄3 chance of being generated with orcish cloaks as in vanilla NetHack, and will always generate with orcish cloaks if they are slated for good equipment—the same is true for Mordor marshals, orc-captains and Mordor orc elites that are generated outside of the Mordor Ruins quest.
- The great goblin is always generated with an orcish cloak.
EvilHack
In EvilHack, orcish cloaks grant a 1-point AC bonus to orcish heroes and orcish monsters that wear them.
In addition to Uruk-hai and orc-captains, goblin outriders and goblin-captains each have a 1⁄3 chance of generating with an orcish cloak. Various orcish mercenaries have a roughly 1⁄2 chance of generating with an orcish cloak that counts towards 1 point of their total AC.
Hack'EM
In Hack'EM, orcish cloaks grant a 1-point AC bonus to orcish heroes and orcish monsters that wear them, as in EvilHack.
Similar to EvilHack, goblin-captains have a 1⁄3 chance of generating with an orcish cloak, and orcish mercenaries have a roughly 1⁄2 chance of generating with an orcish cloak that counts towards 1 point of their total AC. Uruk-hai and orc-captains have the same probability of an orcish cloak as they do in vanilla NetHack and EvilHack.
Upgrading an orcish cloak successfully will produce a dwarvish cloak, and upgrading an elven cloak successfully will produce an orcish cloak.
References
- ↑ src/u_init.c in NetHack 5.0.0, line 856
- ↑ src/makemon.c in NetHack 5.0.0, line 413-L414: switch for orc-captains
- ↑ src/makemon.c in NetHack 5.0.0, line 426-L427: cloak for Uruk-hai
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 2317