|[ oilskin cloak|
|Base price||50 zm|
Oilskin cloaks make up 0.8% of randomly generated cloaks.
When worn, an oilskin cloak grants 1 base AC and MC2, and functions as a permanently greased cloak. A non-cursed oilskin cloak protects its wearer from all grabbing attacks, including the drowning attacks commonly associated with sea monsters - metal body armor worn underneath it is also protected from water damage. A cursed oilskin cloak will only stop grabbing and protect armor 2⁄3 of the time.
The oilskin cloak provides excellent protection against drowning threats, and may even be a suitable ascension kit candidate or at least a safe secondary cloak if critical properties such as magic resistance and/or reflection are reliably covered by other slots (e.g., gray dragon scale mail paired with an amulet or shield of reflection). For those using other cloaks, there are many other methods of mitigating or nullifying the threat of drowning and the like, and a greased cloak is typically sufficient.
The oilskin cloak first appears in NetHack 3.1.0. From this version to NetHack 3.1.3, it has a randomized appearance when unidentified like other cloaks; NetHack 3.2.0 gives the cloak its current unidentified appearance.
- The slippery cloak fits very tightly.
- You put on an unidentified oilskin cloak.
In SLASH'EM, the oilskin cloak grants MC3 while worn.
Upgrading a cloak of protection, cloak of invisibility, cloak of magic resistance, cloak of displacement, dwarvish cloak or orcish cloak has a 1⁄2 chance to produce an oilskin cloak; upgrading an oilskin cloak can produce a cloak of protection, cloak of invisibility, cloak of magic resistance, or cloak of displacement with an equal probability of each.
The Cloak of the Unheld One is an artifact oilskin cloak that is neutral and intelligent. While carried, it grants sleep resistance, and while worn it grants magic resistance and free action in addition to its usual properties; it can be safely enchanted to +7. Invoking The Cloak of the Unheld One while wearing it causes you to teleport: if you are not wearing it at the time, it will teleport itself instead. If invoked on a no-teleport level, it will attempt to warp you to the level above, and will warp you one level below otherwise.
In FIQHack, oilskin cloaks protect the entire inventory from water damage.
In SlashTHEM, in addition to SLASH'EM details, Divers start the game with a +1 oilskin cloak, and Pirates and Corsairs start the game with the oilskin cloak's appearance identified. Player monster divers also generate with oilskin cloaks.
In Hack'EM, the chest at the end of the southwest secret passage behind the throne room of Grund's Stronghold has the same 1⁄3 chance of containing an oilskin cloak. Oilskin cloaks cannot be upgraded or produced by upgrading.
- src/mhitu.c in NetHack 3.6.7, line 845
- src/uhitm.c in NetHack 3.6.7, line 1421
- src/trap.c in NetHack 3.6.7, line 1154: Rust traps for you - outermost layer of armor is checked when targeting body armor
- src/trap.c in NetHack 3.6.7, line 1154: Rust traps for monsters - outermost layer of armor is checked when targeting body armor