Oil lamp

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( Lamp.png
Name oil lamp
Appearance lamp
Base price 10 zm
Weight 20
Material copper
Monster use Will not be used by monsters.

An oil lamp is a light source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with scrolls of charging or potions of oil (using the #dip command). If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.

When you release a djinni from a magic lamp, the lamp becomes an oil lamp.

If an oil lamp is cursed, it has only a 50% chance of lighting when applied;[1] when this happens, just try again. This is usually only bothersome if you turn it off in each lit room to conserve oil.

Oil lamps can be distinguished from magic lamps by price identification; an oil lamp's base price is 10zm, while a magic lamp's is 50. Magic lamps also burn indefinitely, so any lamp that eventually flickers and goes out is an oil lamp. You can also rub the lamp a few times to see if a djinni emerges, though doing this with a non-blessed magic lamp is likely to release the djinni without granting a wish. Once a lamp is indirectly identified as an oil lamp, it can be type-named to differentiate oil lamps from unidentified magic lamps.

Light radius

An oil lamp has a light radius of three squares around the character.

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....xxx....
...xxxxx...
..xxxxxxx..
..xxx@xxx..
..xxxxxxx..
...xxxxx...
....xxx....
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Messages

As the lamp runs out of turns, you will receive the following messages in order.

  • Your lamp flickers. (a couple hundred turns left)
  • Your lamp flickers considerably. (50 or so turns left)
  • Your lamp seems about to go out. (about ten or twenty turns left)
  • Your lamp has gone out. (zero turns left)

See also

References

This page may need to be updated for NetHack 3.6.2.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-362}} or {{noversion}} as appropriate.