|Base price||10 zm|
|Monster use||Will not be used by monsters.|
An oil lamp, cost 10, is a light source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with scrolls of charging or potions of oil (using the #dip command). If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.
It's a good idea to name oil lamps by class, when you're sure it's a regular oil lamp. This way you can distinguish it from magic lamps met on your way (or at least know you have both kinds of lamp). It is not possible to class name an item that is identified to you, for example by appearing in your starting inventory. In this case class name any lamps you find, and if the name sticks it's magic.
If an oil lamp is cursed, it might not light when applied (50% chance) - just try again. This is usually only bothersome if you turn it off in each lit room to conserve oil.
An oil lamp has a light radius of three squares around the character.
As the lamp runs out of turns, you will receive the following messages in order.
- Your lamp flickers. (a couple hundred turns left)
- Your lamp flickers considerably. (50 or so turns left)
- Your lamp seems about to go out. (about ten or twenty turns left)
- Your lamp has gone out. (zero turns left)