|[ leather armor|
|Base price||5 zm|
There is a 41⁄482 (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.
Various quest guardians can be generated with leather armor as well: chieftains, pages, roshi, and warriors have a 1⁄3 chance to generate with leather armor; hunters have a 1⁄4 chance of generating with leather armor; thugs have a 1⁄4 chance of generating with leather armor; and neanderthals are always generated with leather armor.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.As of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Shaman Karnov, Orion, and the Master of Thieves all generate with +5 leather armor.
Some characters focused on early spellcasting may utilize leather armor to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In either case, the leather armor is typically exchanged for something better whether metallic or otherwise; even studded leather armor can be more viable for spell-casting characters in some cases.
Enchanted leather armor can occasionally be found from killing leather golems.
From Hack 1.0 to NetHack 3.0.10, the Archeologist started each game with +0 leather armor. The now-defunct Ninja role that existed from NetHack 1.3d to NetHack 2.3e started each game with +1 leather armor.
Leather made from various animals has been used as a form of body armor throughout recorded history, with armor driving the development of many important technologies of the ancient world, particularly leather processing. In pre-Qin dynasty China, some leather armour was made out of more exotic animals such as the rhinoceros.
Historical leather armor was made of boiled leather, known in French as cuir bouilli: thick leather was boiled in water (or possibly oil, wax, or ammonia) to harden it, then cut into scales or plates that were then fastened together to make body armor. Boiled leather is much less effective than plate as armor, but much cheaper to make and much lighter for the infantry that wore it; it could be reinforced against slashing blows with the addition of metal bands or strips, and modern experiments on simple boiled leather have shown that it can also reduce the depth of an arrow wound considerably.
Versions of boiled leather armor have been used in many parts of the world since ancient times, though it does not survive long burial like most leather, making excavated archaeological evidence rare. Breastplates were originally made of leather, being referred to as cuirasseses (which shares the same root as the French term for boiled leather). Even in the Late Middle Ages - generally the heyday of plate armour - cuir bouilli continued to be used by ordinary infantry soldiers, and by tournament participants; said tournaments were increasingly regulated in order to reduce life-threatening risks, with Edward I of England organizing one in 1278 in which the participants wore cuir bouilli armor.
In SLASH'EM, leather and studded leather interfere with spellcasting just as metal armor does, and spellcasting characters prefer robes as their body armor. The Yeoman role starts each game with +1 leather armor.
The Center of All generates with +0 large concordant leather armor. Pirate brothers, the quest guardians for the Pirate quest, are generated with leather armor. The adventuring wizard of the enemy party serving as the default Noble quest nemeses always generates with leather armor. The damned pirates that a Pirate encounters in Gehennom generate with cursed leather armor.
In SlashTHEM, in addition to SLASH'EM details, the Officer role starts with +0 leather armor. SlashTHEM also incorporates the Pirate and Noble roles, including the monsters that generate with leather armor.
- NetHack Armor spoiler
- src/u_init.c in NetHack 3.6.7, line 56
- src/u_init.c in NetHack 3.6.7, line 126
- src/makemon.c in NetHack 3.6.7, line 632
- src/makemon.c in NetHack 3.6.7, line 476: the case covers the zombie monster class, but skeletons are the only ones to generate with and wear armor
- src/makemon.c in NetHack 3.6.7, line 293
- src/makemon.c in NetHack 3.6.7, line 305
- src/makemon.c in NetHack 3.6.7, line 315
- src/makemon.c in NetHack 3.6.7, line 320
- src/mon.c in NetHack 3.6.7, line 407
- u_init.c in NetHack 3.0.0, line 103
- u_init.c in NetHack 2.3e, line 184