Leather armor

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[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Base price 5 zm
Weight 150
Material leather

Leather armor is a type of body armor that confers two points of AC. Unlike metal armors, it does not hinder spellcasting. Leather armor is resistant to rust but susceptible to rot. It does not need to be identified (except for enchantment).

The Caveman and Rogue roles start with leather armor.


Armor comprises 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the Rogue level, and 20% in Gehennom. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.[1]

In addition, leather armor is created abundantly by leather golems, which leave behind 2-8 leather armors when destroyed. Each one may be blessed, cursed, or neither and have a positive, negative, or zero enchantment. [2]


  • Many spellcasters prefer leather or studded leather armor in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by curse-testing and then wear-testing armor dropped by leather golems.


Leather armor became MC1 in NetHack 3.6.0. In variants (such as SLASH'EM) based on older versions, it may have an MC of 0.

In SLASH'EM, leather and studded leather armor interfere with spellcasting just as metal armor does. Generally speaking, robes are the preferred body armor of SLASH'EM spellcasters.


Historical leather armor was made of cuir bouilli, thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it. It was generally cut into scales or plates, which were then fastened together to make body armor.

See also


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It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

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