Death drop

From NetHackWiki
Jump to: navigation, search

When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster is neither a Kop nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.[1]

Death drops use the normal object generation mechanism, so the object class of the dropped item depends on which level the monster was killed in. [2] See Object#Item generation for a table of object class probabilities.

There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.

Special Drops

Some monsters additionally always leave behind certain non-random body parts:

Monster Item
dragon dragon scales (1/3 chance, 1/20 if revived)
unicorn unicorn horn (1/20 chance if revived)
long worm worm tooth
iron golem 2d6 iron chains
glass golem worthless pieces of glass
clay golem 50 + 1d20 (avg. 60.5) rocks
stone golem statue of a stone golem
wood golem 2d4 quarterstaffs
leather golem 2d4 leather armors
gold golem gold
paper golem 1d4 blank scrolls

See also


This page is a stub. Should you wish to do so, you can contribute by expanding this page.