Brown pudding
P brown pudding | |
---|---|
Difficulty | 6 |
Attacks |
Bite 0d0 decay |
Base level | 5 |
Base experience | 56 |
Speed | 3 |
Base AC | 8 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 500 |
Nutritional value | 250 |
Size | Medium |
Resistances | cold, shock, poison, acid, petrification |
Resistances conveyed | cold (~2.22%), shock (~2.22%), poison (~2.22%) |
A brown pudding:
| |
Reference | monst.c#line1829 |
A brown pudding, P, is a type of monster that appears in NetHack. The brown pudding is eyeless, amorphous and sessile like most puddings and amoeboids, and its body is acidic. A brown pudding will divide if it has more than 1 HP and is hit, but not killed, by a polearm or any other iron or metal melee weapon (with the exception of a lance that breaks when jousting).[1][2][3][4] Each such hit will halve the pudding's current HP rounding up and create a cloned pudding that has the same maximum HP and almost the same amount of current HP.[5] Any cloned puddings will share the name of the original.[6]
Clones created by a hero's attack against a hostile pudding are always hostile;[7] clones created from attacking a peaceful pudding have a luck-based chance of being peaceful and are otherwise hostile;[8] and a clone created from attacking a pet has a luck-based chance of being tame and will otherwise be peaceful.[9] Puddings that are polymorphed from a shopkeeper, guard or aligned priest and divided produce clones that do not retain the original's memory of their initial form, though puddings that are polymorphed from minions and divided will produce clones that are minions.[10][11] A hero in the form of a brown pudding that divides when hit abuses strength and always creates a tame clone pudding.[12][13][14]
A brown pudding has a bite attack that deals no damage, but causes worn organic armor to decay: the attack can instantly kill leather golems and wood golems, and a hero in the form of either monster will be instantly returned to normal form, even if they have unchanging.[15][16][17]
Brown puddings possess cold resistance, shock resistance, poison resistance, acid resistance, and stoning resistance.
Globs of brown pudding are vegetarian and are acidic to eat, and eating a glob of brown pudding has a 1⁄45 chance each (~2.22%) of granting cold resistance, shock resistance or poison resistance.
Contents
Generation
Randomly generated brown puddings are always created hostile.
Brown puddings do not leave a corpse upon death, instead having a chance to drop a glob of brown pudding.
Strategy
The brown pudding is fairly easy to dispose of, with its primary danger lying in its bites degrading you or your pet's organic armor. This can be easily avoided by any combination of wearing metal armor, covering your vulnerable armor with a throwaway cloak, or simply removing it until the pudding is dealt with. Tame unarmored monsters such as dogs and cats can freely dispose of a brown pudding.
History
The brown pudding is introduced in NetHack 3.0.0. From this version to NetHack 3.4.3, including variants based on those versions, brown puddings leave behind corpses upon death, making them a target of pudding farming strategies: they can be split and then killed for their corpses and death drops, or else subjected to taming and then polymorphed to amass an army of pets; brown puddings are less commonly farmed compared to black puddings, which can be reliably generated by kicking a sink.
Starting in NetHack 3.6.0, brown puddings leave globs instead of corpses when they are killed, which is done to make pudding farming much less useful since globs cannot be sacrificed, revived or tinned. A bug that prevents globs from giving resistances when eaten is fixed in NetHack 3.6.1.
Variants
In variants of NetHack based on 3.4.3 and earlier, brown puddings leave corpses behind upon death rather than globs.
SLASH'EM
In SLASH'EM, brown puddings have death resistance, leave corpses upon death and hit as +1 weapons. They are not generated in Gehennom.
Quaffing from a toilet has an effective 1⁄45 chance of generating a brown pudding when quaffing in the form of a canine, and a 1⁄9 chance of generating one otherwise, unless brown puddings are extinct or genocided in either case.[18]
UnNetHack
In UnNetHack, each monster generated in the dilapidated armory special room (with a 1⁄2 chance on each square) has a 1⁄3 chance of being a brown pudding.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, a dilapidated armory may contain up to 2 brown puddings.
Hack'EM
In Hack'EM, the brown pudding's decay attack can instantly destroy paper golems, with the same rules as leather and wood golems.
Encyclopedia entry
- See the encyclopedia entry for amoeboid.
References
- ↑ src/uhitm.c in NetHack 3.6.7, line 1028
- ↑ src/mhitm.c in NetHack 3.6.7, line 410
- ↑ src/mhitu.c in NetHack 3.6.7, line 1031
- ↑ src/makemon.c in NetHack 3.6.7, line 805
- ↑ src/makemon.c in NetHack 3.6.7, line 854
- ↑ src/makemon.c in NetHack 3.6.7, line 872
- ↑ src/makemon.c in NetHack 3.6.7, line 879
- ↑ src/makemon.c in NetHack 3.6.7, line 880
- ↑ src/makemon.c in NetHack 3.6.7, line 882
- ↑ src/makemon.c in NetHack 3.6.7, line 858
- ↑ src/makemon.c in NetHack 3.6.7, line 887
- ↑ src/mhitu.c in NetHack 3.6.7, line 1033
- ↑ src/mhitu.c in NetHack 3.6.7, line 1039
- ↑ src/mhitu.c in NetHack 3.6.7, line 2936
- ↑ src/mhitm.c in NetHack 3.6.7, line 1118: decay attack for monster-versus-monster combat
- ↑ src/uhitm.c in NetHack 3.6.7, line 1875: decay attack for hero-versus-monster combat
- ↑ src/mhitu.c in NetHack 3.6.7, line 1458: decay attack for monster-versus-hero combat
- ↑ fountain.c in SLASH'EM 0.0.7E7F2, line 694