Amorphous

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Some monsters are considered amorphous, meaning they have no fixed shape or form. Such monsters are identified by the macro amorphous(ptr), which checks for the flag M1_AMORPHOUS.[1]

Effects

A user has suggested improving this page or section as follows:

"Details on when oozing is possible. There's something about "oozing up" out of a tomb?"

Amorphous monster cannot be caught in bear traps[2][3] or webs.[4][5]. They are also not harmed by rocks or boulders from a scroll of earth[6][7], nor by the beheading effect of a Vorpal Blade.[8][9]. If amorphous, you can not be effectively punished,[10] and polyselfing into an amorphous monster undoes any punishment.[11]

Amorphous monsters may "ooze" (or, in the case of yellow lights and fog clouds, "flow"[12]) under a door, if not carrying too much.[13]

Amorphous monster may be created on the Plane of Air.[14]

List of amorphous monsters

The following monsters are amorphous:

References

  1. mondata.h in NetHack 3.4.3, line 34
  2. trap.c in NetHack 3.4.3, line 1791
  3. trap.c in NetHack 3.4.3, line 749
  4. trap.c in NetHack 3.4.3, line 966
  5. trap.c in NetHack 3.4.3, line 2005
  6. read.c in NetHack 3.4.3, line 1191
  7. read.c in NetHack 3.4.3, line 1243
  8. artifact.c in NetHack 3.4.3, line 1089
  9. artifact.c in NetHack 3.4.3, line 1107
  10. read.c in NetHack 3.4.3, line 1743
  11. polyself.c in NetHack 3.4.3, line 543
  12. monmove.c in NetHack 3.4.3, line 1063
  13. can ooze in monmove.c
  14. makemon.c in NetHack 3.4.3, line 72

This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.