From NetHackWiki
Jump to navigation Jump to search

A skeleton is a magically animated undead creature that appears in Nethack.

Skeletons have a slowing attack that can remove intrinsic speed; chatting with a skeleton, even a tame one, will paralyze you for a few turns.[1] They have immunities to cold, sleep, poison, and stoning.


Skeletons are only randomly generated in Orcus Town, and they are valid targets for polymorph traps and the summon nasties spell. Polypiling multiple objects made of bone, such as unicorn horns, may also create a skeleton.

Each skeleton has a chance of getting a leather armor (25%), a knife (8%) or a short sword (16%), but no random offensive item.


While skeletons are not a great threat at the point they are encountered, especially given the presence of shades, their ability to nullify speed still means they should not be overlooked. Their stoning resistance means that they can wield footrice corpses, so be careful leaving them around Orcus Town.

Encyclopedia entry

A skeleton is a magically animated undead creature. Unlike
shades, only a humanoid creature can be used to create a
skeleton. No one knows why this is true, but it has become
an accepted fact amongst the practitioners of the black arts.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.