Death knight
| L death knight | |
|---|---|
| Difficulty | 26 |
| Attacks | |
| Base level | 17 |
| Base experience | 596 |
| Speed | 9 |
| Base AC | -4 |
| Base MR | 45 |
| Alignment | -15 (chaotic) |
| Frequency (by normal means) | 1 (Very rare) |
| Genocidable | Yes |
| Weight | 1200 |
| Nutritional value | 100 |
| Size | medium |
| Resistances | fire resistance, cold resistance, sleep resistance, poison resistance |
| Resistances conveyed | fire resistance, cold resistance |
|
A death knight:
| |
| Reference | dNAO 3.26.0 - src/monst.c, line 4552 |
A death knight, L, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The death knight is a form of skeletal humanoid lich that is strong, has enhanced regeneration, has infravision, and they will pick up weapons, magical items and other objects that they come across. A death knight is covetous and capable of warping, and desires the Amulet of Yendor, the Book of the Dead and the other invocation items, and the quest artifact of the hero's current role. Death knights have 14 points of natural AC and 7 points of natural DR.
Death knights have two weapon attacks that deal physical damage, as well as a touch attack that can deal cold damage similar to other liches. Death knights possess fire resistance, cold resistance, sleep resistance, and poison resistance, along with drain resistance and death resistance like other undead. Death knights resist slashing and piercing damage, boast expert prowess in martial combat, gain a full base attack bonus of +1 to-hit per monster level, and also gain a hit dice-based scaling bonus for physical damage.
Death knights are poisonous to eat and can grant fire resistance or cold resistance when eaten, which primarily comes up if they are subjected to the spirit Ahazu (whose Abduction ability ignores the detrimental effects of eaten monsters).
Generation
Death knights are only randomly generated in Gehennom, and normally-created ones are always hostile.
A death knight and three skeletons appear within one of the rooms in the lair of Demogorgon during level creation if his dwelling appears as the third Abyss level.
The first lillend that is placed in the lair of Lamashtu during level creation will always have a mask of a death knight.
Death knights are generated with different inventories depending on their location.
- A death knight that is created in the future (i.e. the Anachrononaut quest and Android quest) will always generate with: a thoroughly rotted bodyglove; a cursed black-colored cloak that has a roughly equal probability of being a cloak of magic resistance or a cloak of protection, with an enchantment ranging from +3 to +6 and the unholy and disintegration-proof object properties; a non-cursed axiomatic beamsword with a focus gem and an enchantment ranging from +3 to +6; and a set of cursed black plastic armor with an enchantment ranging from +3 to +6. The beamsword's focus gem and plastic armor are specified as follows:
- The focus gem of the beamsword has a 1⁄4 chance of being a chunk of fossil dark, an effective 1⁄4 chance of being a jet stone, an effective 1⁄4 chance of being an obsidian stone, an effective 1⁄8 chance of being a catapsi vortex, and an effective 1⁄8 chance of being an antimagic rift.
- Each piece of cursed plastic armor will have the unholy and healing properties, and consists of plasteel boots, plasteel armor, gauntlets of power, and a plasteel helm—the gauntlets of power will also have the other unholy object property typically used for weapons.
- Otherwise, a death knight is simply generated with plate mail and a runesword.
Death knights do not leave a corpse upon death.
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