Plasteel boots (dNetHack)
| [ plasteel boots | |
|---|---|
| Appearance | hard white boots |
| Slot | boots |
| Base size | small |
| AC | 2 |
| DR | 3 |
| MC | 1 |
| Magical item? | no |
| Future tech? | yes |
| Properties | (none) |
| Base price | 32 zm |
| Default weight | 25 |
| Base material | plastic |
Plasteel boots are a type of boots that appear in dNetHack, notdNetHack and notnotdNetHack. They have an base-material of plastic and appear as hard white boots when unidentified.
Generation
Several types of hero can start the game with plasteel boots.
- Human Anachrononauts start each game with an uncursed +0 pair of plasteel boots.
- Male myrkalfar Anachrononauts start each game with an uncursed +0 pair of plasteel boots.
Two quest levels contain plasteel boots:
- 2 pairs of uncursed +0 plasteel boots are generated in the bottom right storage room inside the bastion on the Anachrononaut quest home level. For Androids, only one pair is guaranteed to be generated instead, with the other only having a 1⁄4 chance of being created.
Plasteel boots do not randomly generate, and a hero who isn't a Tourist cannot wish for them, though they may still be found in bones.
Several monsters can be generated with a pair of plasteel boots if they are created in the future.
- parasitized knights are always generated with a pair of plasteel boots with an enchantment ranging from +4 to +6.
- troopers have a 9⁄10 chance of being generated with a non-cursed pair of plasteel boots. These boots will receive an additional enchantment ranging from +0 to +3. Otherwise, they are generated with a non-cursed gray pair of plasteel boots with an enchantment ranging from +4 to +7.
- parasitized gynoids have a 1⁄9 chance of being generated with a pair of plasteel boots.
- Dwarven monsters generated during level creation are always given a non-cursed gray pair of plasteel boots with an enchantment ranging from +4 to +7.
- carcosan courtiers have a 1⁄5 chance of being generated with a yellow +5 pair of plasteel boots.
- Nazgul are always generated with a black unholy pair of plasteel boots with an enchantment ranging from +1 to +7.
- For Incantifier Kensei, gray fungal towers generated in the Kensei quest during level creation have a 1⁄2 chance of being generated with a pair of plasteel boots.
- death knights are always generated with a black unholy healing pair of plasteel boots with an enchantment ranging from +3 to +6.
- master liches generated in the future are always generated with a black unholy healing pair of plasteel boots with an enchantment ranging from +3 to +6.
- arch-liches generated in the future are always generated with a black unholy healing pair of plasteel boots with an enchantment ranging from +3 to +6.
Description
While worn, a pair of plasteel boots grants 2 base AC and 3 DR to the boots slot, MC1, and takes two actions to wear or take off. Plasteel boots only slightly interfere with spellcasting.
History
Four pieces of plasteel equipment —helm, body armor, gloves, and boots—are added in the standalone Jedi patch for SLASH'EM, which is also incorporated into the base game of SlashTHEM. These make up the iconic armor of the stormtrooper and, along with a heavy machine gun or submachine gun and ammunition, are part of their automatic starting inventory in the patch.
Origin
Plasteel is a fictional material from the Star Wars series. It is, as its name suggests, a compound of plastic and steel. More precisely, it is a plastic reinforced with the fictional alloy durasteel. The Imperial Stormtroopers' armor is made of thin plates of plasteel, lightweight but providing adequate protection against physical damage.
Plasteel is also the name of a durable steel compound in the Dune universe, as well as a real-life composite of steel and fiberglass used to make automobile chassis.