Plasteel armor (dNetHack)
| [ plasteel armor | |
|---|---|
| Appearance | hard white armor |
| Slot | body armor |
| Base size | huge |
| AC | 5 |
| DR | 5 |
| MC | 3 |
| Magical item? | no |
| Properties | (none) |
| Base price | 500 zm |
| Default weight | 100 |
| Base material | plastic |
A plasteel armor is a type of body armor that appears in dNetHack, notdNetHack and notnotdNetHack. It has a base-material of plastic and appears as a hard white armor when unidentified.
Generation
Several types of hero can start with a bodyglove.
- Human Anachrononauts start each game with uncursed +0 plasteel armor.
- Male myrkalfar Anachrononauts start each game with uncursed +0 plasteel armor.
Several quest levels contain plasteel armor:
- 2 sets of uncursed +0 plasteel armor are generated in the bottom right storage room inside the bastion on the Anachrononaut quest home level. Each piece of plasteel armor only has a 1⁄4 chance of being generated for Androids in their quest.
- 2 sets of plasteel armor are generated in the Anachrononaut quest and Android quest locate levels.
- 6 sets of plasteel armor are generated in the Anachrononaut quest and Android quest goal levels, which may be embedded in the walls.
- 2 sets of plasteel armor are generated on Anachrononaut quest and Android quest "filler B" levels.
Plasteel armor does not randomly generate, and a hero who isn't a Tourist cannot wish for them, though they may still be found in bones.
Several monsters can be generated with plasteel armor if they are created in the future.
- parasitized knights are always generated with plasteel armor with an enchantment ranging from +4 to +6.
- myrkalfar warriors are always generated with non-cursed plasteel armor with an enchantment randing from +0 to +3.
- troopers have a 9⁄10 chance of being generated with non-cursed plasteel armor with an enchantment ranging from +0 to +3. Otherwise, they are generated with non-cursed gray plasteel armor with an enchantment ranging from +4 to +7.
- parasitized gynoids have a 1⁄9 chance of being generated with plasteel armor.
- deep ones have a 1⁄3 chance of being generated with plasteel armor.
- deeper ones have a 1⁄3 chance of being generated with plasteel armor.
- Dwarven monsters generated during level creation are always given non-cursed gray plasteel armor with an enchantment ranging from +4 to +7.
- carcosan courtiers have a 1⁄5 chance of being generated with yellow +5 plasteel armor.
- The alider is always generated with blessed +4 red plasteel armor.
- Nazgul are always generated with black unholy plasteel armor with an enchantment ranging from +1 to +7.
- giant bats are always generated with small barded plasteel armor.
- warbats are always generated with barded plasteel armor.
- giant bats are always generated with small barded plasteel armor.
- For Incantifier Kensei, Gray fungal towers generated in the Kensei quest during level creation have a 1⁄3 chance of being generated with plasteel armor.
- death knights are always generated with black unholy healing plasteel armor with an enchantment ranging from +3 to +6.
- master liches generated in the future are always generated with black unholy healing plasteel armor with an enchantment ranging from +3 to +6.
- arch-liches generated in the future are always generated with black unholy healing plasteel armor with an enchantment ranging from +3 to +6.
- Anachrononaut player monsters generated on the Astral Plane are always created with plasteel armor.
Description
While worn, plasteel armor grants 5 base AC and 5 DR to the upper body slot, MC3, and takes five actions to wear or take off. As light medium, wearing a jumpsuit grants an AC bonus equal to (dexterity - 11)4 (rounded down). Plasteel armor only interferes slightly with spellcasting.
History
Four pieces of plasteel equipment —helm, body armor, gloves, and boots—are added in the standalone Jedi patch for SLASH'EM, which is also incorporated into the base game of SlashTHEM. These make up the iconic armor of the stormtrooper and, along with a heavy machine gun or submachine gun and ammunition, are part of their automatic starting inventory in the patch.
Origin
Plasteel is a fictional material from the Star Wars series. It is, as its name suggests, a compound of plastic and steel. More precisely, it is a plastic reinforced with the fictional alloy durasteel. The Imperial Stormtroopers' armor is made of thin plates of plasteel, lightweight but providing adequate protection against physical damage.
Plasteel is also the name of a durable steel compound in the Dune universe, as well as a real-life composite of steel and fiberglass used to make automobile chassis.