Leather cloak
[ leather cloak | |
---|---|
Appearance | leather cloak |
Slot | cloak |
AC | 1 |
Special | |
Base price | 40 zm |
Weight | 15 |
Material | leather |
A leather cloak is a type of cloak that appears in NetHack. It is naturally made of leather.
Contents
Generation
Leather cloaks make up 1⁄125 (0.8%) of all randomly generated armor. General stores, used armor dealerships shops and antique weapon outlets can sell leather cloaks.
Mercenaries have a 1⁄2 chance of generating with a leather cloak.[1] Students, attendants, abbots, acolytes, guides, and apprentices have an effective 4⁄15 chance of generating with a leather cloak.[2] Chieftains, pages, roshis, and warriors have a 1⁄3 chance of generating with a leather cloak.[3]
Description
While worn, a leather cloak grants 1 base AC and MC1.
Strategy
Though strictly superior to the more common dwarvish and orcish cloaks, leather cloaks are generally used as temporary coverage for body armor until you can procure a better magical cloak, such as a cloak of protection, cloak of magic resistance or even an elven cloak.
History
The leather cloak is introduced in NetHack 3.4.0, where the buglist indicates that it is meant to resolve the incongruity of human soldiers being generated with elven cloaks. From this version to NetHack 3.4.3, including variants based on those versions, the leather cloak is one of the only cloaks to not have at least MC2, making it sub-optimal compared even to other non-magical cloaks.
Variants
In some variants with object materials systems, the leather cloak may be renamed to a plain cloak or simply a cloak.
SLASH'EM
In SLASH'EM, various cloaks and other items retain their MC values from NetHack 3.4.3, and many of them can be upgraded or produced by upgrading another cloak - this makes the leather cloak much less desirable unless a character already has MC2 or better, e.g. from a cornuthaum or mithril-coat.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the leather cloak is simply known as a "cloak", with its material always appended to its name - a cloak grants 0 base AC, 2 base DR and MC1 while worn.
Binders that do not start the game with a particular inventory will begin with a leather cloak, including incantifier Binders. Human, incantifier, vampire, and elven Nobles start each game with a +1 leather cloak. Non-drow Troubadours start each game with a +1 leather cloak.
Mayor Cummerbund is always generated with a leather cloak, and player monster exiles will always generate with a leather cloak.
SpliceHack
In SpliceHack, the item is renamed to a "plain cloak".
A plain cloak can be combined with an amulet of guarding at a furnace to create a cloak of protection.
EvilHack
In EvilHack, the item is known simply as a "cloak" with its material appended to its name (e.g., a dragonhide cloak). Its base material is leather.
The Paladin always generates with a regular cloak, and cultists have an effective 4⁄15 chance of generating with a regular cloak. Mercenaries that can wear cloaks and do not generate with a racial cloak have a 1⁄2 chance of generating with a regular cloak, and gnolls have a 1⁄5 chance of generating with a regular cloak.
SlashTHEM
In SlashTHEM, the Ninja starts each game with a +1 leather cloak. Bards also start each game with a +1 leather cloak, as in dNetHack.
The Crown Royal Cloak is an artifact leather cloak that is the first sacrifice gift for Drunks.
Hack'EM
In Hack'EM, the item is renamed to a "plain cloak".
Upgrading a plain cloak will produce a mummy wrapping, and vice versa.