|[ leather cloak|
|Base price||40 zm|
In addition to random generation, armor shops and general stores can stock dwarvish cloaks.
Mercenaries have a 1⁄2 chance of generating with a leather cloak. Students, attendants, abbots, acolytes, guides, and apprentices have an effective 4⁄15 chance of generating with a leather cloak. Chieftains, pages, roshis, and warriors have a 1⁄3 chance of generating with a leather cloak.
Though strictly superior to the more common dwarvish and orcish cloaks, leather cloaks are generally used as temporary coverage for body armor until you can procure a better magical cloak, such as a cloak of protection, cloak of magic resistance or even an elven cloak.
In some variants with object materials systems, the leather cloak may be renamed to a plain cloak or simply a cloak.
In SLASH'EM, various cloaks and other items retain their higher MC when worn, and many of them can be upgraded or produced by upgrading another cloak - this makes the leather cloak much less desirable, unless a character already has MC2 or better, e.g. from a cornuthaum or mithril-coat.
Binders that do not start the game with a particular inventory will begin with a leather cloak, including incantifier Binders. Human, incantifier, vampire, and elven Nobles start each game with a +1 leather cloak, as do non-drow Troubadors.
Mayor Cummerbund is always generated with a leather cloak, and player monster exiles will always generate with a leather cloak.
In SpliceHack, the item is renamed to a plain cloak.
The Paladin always generates with a regular cloak, and cultists have an effective 4⁄15 chance of generating with a regular cloak. Mercenaries that can wear cloaks and do not generate with a racial cloak have a 1⁄2 chance of generating with a regular cloak, and gnolls have a 1⁄5 chance of generating with a regular cloak.
In Hack'EM, the item is renamed to a plain cloak.
Upgrading a plain cloak will produce a mummy wrapping, and vice versa.